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50% bonus production on say Metal Extraction, 50% what? Faster? Or 50% more resources? Or a combination? Or?

50% bonus production means it produces 50% more metal.

50% reduction of time would mean it works faster.
 
Even though in both cases the game says "+X% Production":

- on buildings that use "prepared resources" it means efficiency, i.e. the Fuel Refinery uses 1 Water with and without the Amplify upgrade.

- on Extractors placed on deposits it means production speed, so having the Fueled Extractor upgrade doesn't mean you can extract more than without it.
 
Two definitive, yet contradictory answers:
50% bonus production means it produces 50% more metal.

50% reduction of time would mean it works faster.

Even though in both cases the game says "+X% Production":

- on buildings that use "prepared resources" it means efficiency, i.e. the Fuel Refinery uses 1 Water with and without the Amplify upgrade.

- on Extractors placed on deposits it means production speed, so having the Fueled Extractor upgrade doesn't mean you can extract more than without it.

Anyone else offer any views on this?
 
Two definitive, yet contradictory answers:




Anyone else offer any views on this?

Not strictly mutually exclusive, though easily read as such.

If an extractor gets a 50% bonus to production, and it produces 10 units/sol, then it would produce 15 units/sol. Rather than 10 units/half sol. Thats how I read Chaon’s post.

Either way, its not conjuring up new units beyond what its resource site has.
 
A bonus to production adds more extracted per time period.

But if it was a reduction in time to work faster it would mention time not production.
 
If the ultimate output is the same in any case, then surely those two things are the same?

Nope. One deals with output the other with time.

If you add 50% to production, you get an extra 50% per time period.

If you reduce the time needed to mine by 50%, you double the amount produced per time period.

So it is vastly different.
 
Nope. One deals with output the other with time.

If you add 50% to production, you get an extra 50% per time period.

If you reduce the time needed to mine by 50%, you double the amount produced per time period.

So it is vastly different.

Yes, but if the overall output is the same either way, then increasing output over time, decreases overall run time.

OR are you saying that the overall amount output increases, which would allow for the same rum time at increased yields?
 
I don't think it's the same at all. Production increase nets you less than a temporal increase, or at least that's my take on the math of the cuff. For example, a 50% production increase over a 10 unit output in one shift will give you 15 units 10*1.5=15. An reduction of time required by 50% of the same 10 units means you can pump out 2 batches of 10, 10*2=20.
Production output increase = 15
Time efficient increase = 20

I think that is right at least.
 
I don't think it's the same at all. Production increase nets you less than a temporal increase, or at least that's my take on the math of the cuff. For example, a 50% production increase over a 10 unit output in one shift will give you 15 units 10*1.5=15. An reduction of time required by 50% of the same 10 units means you can pump out 2 batches of 10, 10*2=20.
Production output increase = 15
Time efficient increase = 20

I think that is right at least.
OK so your saying productivity increases overall output?
 
Obviously the core issue is that the descriptions don't distinguish between speed and efficiency, but just call them "productivity" in both cases.

The production bonus means efficiency when you convert resources, since outputs change, but inputs don't.
It means speed when you extract resources, since the output is increased and the deposit also shrinks faster.

If it's not clear you can test it in-game and see for yourself.
 
Obviously the core issue is that the descriptions don't distinguish between speed and efficiency, but just call them "productivity" in both cases.

The production bonus means efficiency when you convert resources, since outputs change, but inputs don't.
It means speed when you extract resources, since the output is increased and the deposit also shrinks faster.

If it's not clear you can test it in-game and see for yourself.

Great this I can understand, thank you.

Kinda makes upgrading extractors a pointless excersize, I guess the increased investment cost is mitigated by shorter run time and hence less maintenance, but if resources are not needed "right now" it may not be worth the investment.
 
Great this I can understand, thank you.

Kinda makes upgrading extractors a pointless excersize, I guess the increased investment cost is mitigated by shorter run time and hence less maintenance, but if resources are not needed "right now" it may not be worth the investment.

Faster production = more production per maintenance period.
 
Yes, that's what I said.

Yes, if we're breaking this down to 'get x resources per y of cost' then you're getting more resources per a given amount of resource paid, regardless of whether or not you need the output quickly. The only time it wouldn't pay off is if the deposit is almost depleted.
 
One electronic factorey use 1 rare metal for 3 electronics. I don't think the ratio will change. The change may only be the speed of the production. You don't get more ressource but you get them quicker.