Hello.
One aspect of Sci-fi warfare that I feel most 4x games poorly represent is the effect of actual infantry - the grunts that go to take and hold territory. Virtually every Sci-fi series I can think of - Star Wars, Mass Effect, Halo, Starship Troopers, and more - have ground forces and boarding actions featuring as a fairly significant part of how they wage war, yet very few 4x games even bother to represent this.
For the most part, games just have you completely eradicate a planet's population upon conquest, and then having to re-colonize with your own people. Or else you simply 'occupy' the planet without much of a fuss.
Now I know that in some of the screenshots we've been given, it's clear that ships have some sort of troop complement. But whether this is actual transportation of ground forces for use in planetary invasions, or simply represents self-defense soldiers that ships have to repel boarders is not immediately clear to me.
I'd like to hear the developers comment on the scale of non-ship warfare in the game. How important will boarding actions be, how interesting a mechanic will it be? Or is it just a random chance to capture an enemy ship at the end of a fight? I'd also like to hear a comment on the scale of ground warfare, if it's included at all.
Ultimately I'd like a system where terrestrial battles, and securing space stations/boarding enemy ships were nearly as important as actual ship to ship combat, with a reasonable level of development and customization available in terms of how you train, equip, and deploy these ground/marine forces.
For everyone else - do you have information or theories on how ground combat/boarding actions will work? Would you like to see this sort of warfare represented, or do you prefer it to be heavily abstracted or non-existent? Discuss!
One aspect of Sci-fi warfare that I feel most 4x games poorly represent is the effect of actual infantry - the grunts that go to take and hold territory. Virtually every Sci-fi series I can think of - Star Wars, Mass Effect, Halo, Starship Troopers, and more - have ground forces and boarding actions featuring as a fairly significant part of how they wage war, yet very few 4x games even bother to represent this.
For the most part, games just have you completely eradicate a planet's population upon conquest, and then having to re-colonize with your own people. Or else you simply 'occupy' the planet without much of a fuss.
Now I know that in some of the screenshots we've been given, it's clear that ships have some sort of troop complement. But whether this is actual transportation of ground forces for use in planetary invasions, or simply represents self-defense soldiers that ships have to repel boarders is not immediately clear to me.
I'd like to hear the developers comment on the scale of non-ship warfare in the game. How important will boarding actions be, how interesting a mechanic will it be? Or is it just a random chance to capture an enemy ship at the end of a fight? I'd also like to hear a comment on the scale of ground warfare, if it's included at all.
Ultimately I'd like a system where terrestrial battles, and securing space stations/boarding enemy ships were nearly as important as actual ship to ship combat, with a reasonable level of development and customization available in terms of how you train, equip, and deploy these ground/marine forces.
For everyone else - do you have information or theories on how ground combat/boarding actions will work? Would you like to see this sort of warfare represented, or do you prefer it to be heavily abstracted or non-existent? Discuss!
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