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unmerged(13931)

Soldier of Rome
Jan 20, 2003
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So far I have in no particular order:
Defend Homeland(s)
Secure Africa
Defend India
Eliminate Axis naval threat if possible
Perhaps Raids into Axis territory.

However these are all standard and somewhat achievable, yet the other day I launched a massive invasion of N. Germany with help. Our first strategy was to defend and Dunkirk France, afterwards, once the rather talented German player attacked USSR we launched our attack, It was a blitzkrieg of epic proportions, it was over by 1943, except for Japan. Of course assume military command of most Commonwealth. However I know most of my tactics will not work against a cohesive Axis team.

So, Now I would like to know if there are any other more in-depth strategies, without being gamey. Sorry if there was already a post on this, but all I have been able to find is USA and USSR strategies.
 
"British Strategies" thread if you want it.

Basically my summary is :

1) The UK should place top priority on defending the home islands. If you can't repel a 3-4 dozen Axis divisions landing in Coventry then the game can do a complete turn-around in three weeks. I've seen it happen many times.

2) The UK has a lot to manage. If you take control of one of the commonwealth, then you have to check up on them constantly since you won't get a pop-up if there is an invasion. For Australia I'd be tempted to put almost all of their troops in Melbourne, Canberra, and Sydney to make things easier for you and more difficult for the Japanese. If there aren't any tech trading limits then I'd suggest using your idealogical crusader minister to the max and pump up all of their troops.

3) One of the crucial things that determines a good UK player is when they know when to pull out. Recognize when your defense of India or Africa is failing and then get the heck out of there.

4) Tech-wise, do what you want to. Just make sure that you have solid infantry. The UK has enough IC to focus on another area, which is usually planes.
 
Ah ha, Thanks.

Good summary. Plus I realized now that the UK is truely hampered by the US WE (very unhappy partner)
 
Ive played over 6 mplayers as the UK. I have never lost a multiplayer (20+ 5 or more players).
I always prioritize a tank model, inf boosters, some artilery and improved planes (if attacked before 39 i go for basic)....but....
I always tech navy....i need the destroyers and it will never backfire.

Ive seldom held the middle east, also lost india once, even had a sea lion all the way up to GLascow....but ive never lost sea supremacy in the atlantic. I think thats the key for the british, hold out and keep fleet operational (and if the jap player has done his job teching and building up his navy- keep your fleet AWAY from the japs at all cost). You could consider having done a good job if you still control the british isles, the Gib and south Africa...All others= bonus.

my two cents
 
lots of inf to protect your territory, militia are decent to beef up indias defense as long as you have more inf in the territory so that it looks like they are all inf. try to invade italy(if in axis) early as they can fall easy(to forget about ethiopian capital) yo will need figters to protect teh home islands(i use hurricanes) some spitfires in singapore are not a bad idea. improve on your strat bombers and build more if possible. a nice armour croup under oconner can really slow down german gains.
 
I'm playing the UK in a couple of ongoing MP games at the moment, and I've made a few things my priority.

1) UK must be invasion proof. Others have said it, but you can't forget it. No good holding Africa if the UK is gone. Build enough to repel an invasion - then build some more.

2) Build a lot of AA in your fortified area's & garrison them well. We all know about the fort dissapearing bug. lots of AA means no fighters required, and your forts don't just up and dissapear, leaving Gibralter (for example) open.

3) Consolidate your navy. Enough escorts will ruin any but the largest convoy rading force, enabling you to keep you navy together to deliver a knock out blow. With enough additions, the UK navy can easily knock out the Italians & Germans combined. Leave your navy out of the east.

4) Build a very good air force. As well as good fighters, I like naval bombers for the UK. They make mince meat of u-boats when at a reasonable level, especially with 1.05b.

5) Get a sore finger pressing the 'share tech' button. Get the commonwealth & france up to scratch, and do it all the time. They provide an invaluable force to use to hold otherwise indefensible positions.

Just my observations which seem to have served me well enough.
 
invasion strategy against Germany

These days I'm preparing for my first multiplayer game with UK. I assume that cannot do much against Germna plans conquering the Low Countries, Denmark, Norway, (Sweden?) and France. BUT it came to my mind that after achiving all this, th Wehrmacht should be able to guard almost two dozens of beaches. Assuming that not more than 2 inf divs + 1-2 level coastal forts will be assigned to that task (otherwise I see no chance for Barbarossa) I see lots of opportunities for UK invasion forces after the East Front pulls away the mass of German forces.

Any suggestions from your experince?
 
Re: invasion strategy against Germany

Originally posted by zsolo
These days I'm preparing for my first multiplayer game with UK. I assume that cannot do much against Germna plans conquering the Low Countries, Denmark, Norway, (Sweden?) and France. BUT it came to my mind that after achiving all this, th Wehrmacht should be able to guard almost two dozens of beaches. Assuming that not more than 2 inf divs + 1-2 level coastal forts will be assigned to that task (otherwise I see no chance for Barbarossa) I see lots of opportunities for UK invasion forces after the East Front pulls away the mass of German forces.

Any suggestions from your experince?

There are other ways to slow Germany down.

The first most important thing to do is to review your group rules, determine which of the pieces of advice I give you are applicable.

1. Embargo: First use all your surplus coal to purchase all the rubber you can off the world market. Make 3-1 or 4-1 trades. Next identify your allies and ask them to use thier surpluses to purchase oil, or more importantly get the U.S. not to sell its oil on the WM. Most German players can get thier resources via other deals but this costs them more then not having an embargo.

2. Russia: Beg borrow and steal to get the Russians into your game plan. If you can sell the Russians early in MP and get them to be the allied offensive force (the US will become one later) then your golden. Send the russians Rubber for this and dont be cheap.... because if you can hold a hammer of a russian DOW over Germany you make them play your game, Germany dosent want 2 fronts right away.

3. Poland and France: set up convoys to both day one and pump up thier economy. an old MP veteran gave me this tip and although it didnt stop germany they spilled more blood in Poland then normal and that helped.

4. Fortress Britian: The Island of Britian supplies 75% of your IC's, your resources (excluding rubber) and your manpower. Thier are 7 beachheads on the island build costal forts on all of them and fortify each one with infantry. In addition a 3-5 division armor/mech force in central england with engineer brigades gives you a rapid response force. Bottom line Britian should be an impregnable fortress, even if you loose everything else you have an Island that produces what Italy does, and is a great base for allied invasion.

5. Commonwealth countries: Pump them with gold theory techs. They will trade them amongst themselves but the net effect will be better forces which once war breaks out will help the allied cause.

6. France: Its going to fall unless its a human player, the question is when. The longer France survives the better for the allies. You can take military control of France early and gain 40+ inf, and 35 plus ships making your army the largest in the world. My personal recommendation is is to go historical and let france fall.

7. Navy: you have the strongest navy in the world but its spread out. Consolidate it into 3-4 groups. Myself I kept one near britian, one in the Med, one near india and one in Asia. Stacking is an exploit in my opinion. However its in the game and I have used it in the past. Check your opponets disposition if they are okay with stacks, stack that navy and rule the seas.

8. Singapore: Build land and coastal forts for your holdings in In singapore. Even if you have to place 50 troops in all 3 of those provinces to hold it do it. The rubber production from those 3 provinces are enough to keep the UK AND the U.S. economy firing.

9. Gibraltar and Suez: Hold them and control the Med. The rest of North Africa I wouldnt kill myself over but you hold those two key provinces and anyone in the MED once war breaks out isnt going anywhere. Once you know whos trapped in the med move that stack in there, often the Italian player will use thier navy to support thier North African war. Take out the Italian Navy and you deal a blow to the Axis because someone has to either give you the MED sea or commit IC's to naval.

10. Infantry: with the manpower rules adjusted down, pump out infantry. I always have 10 building, they build in 90 days so thats 40div a year. You can support it you just have to be very careful on what you use your other manpower for, remember the US can build tanks and a massive airforce. For me I focused on Navy, a small air force and lots of Inf. Inf auto upgrades and put them in a fortress with a skilled general and you have one tough nut to crack.

These are general advices, they arent gospel. I have been defeated as the UK, and have won. The key is to determine what your house rules are, and what the dispostion is of the group your with. Some like historical games, some like to wing it with the game mechanics, which ever it is make sure you work within the group rules/desires you will have a better MP game.

What ever the rules are remember as the UK your one of the few majors who are forced into a somewhat historical defensive war because of the empires size and your limited manpower. Remember 9 times out of 10 you have the ace in the hole the Americans. Unless the US player plays ahistorically, no matter how bad it gets when they come into the war they should be able to change the dynamics to the point where you can go offensive.

With all that infantry built, and a few small mech armor divisions you should be able to hit the Axis with small raids but remember the UK game is one of survival. I have been in games where Germany DOWED in 36 and I amphibed in Rostock, sure you can do it, but my advices are based on my overall expirence and that has been that the German player is rarely reckless and understands the WE systems, and relationships as well, if not better then anyone else in the game. If that isnt the case normally its a short game.


Good luck
 
Re: Re: invasion strategy against Germany

Originally posted by Odin1970
There are other ways to slow Germany down.

The first most important thing to do is to review your group rules, determine which of the pieces of advice I give you are applicable.

1. Embargo: First use all your surplus coal to purchase all the rubber you can off the world market. Make 3-1 or 4-1 trades. Next identify your allies and ask them to use thier surpluses to purchase oil, or more importantly get the U.S. not to sell its oil on the WM. Most German players can get thier resources via other deals but this costs them more then not having an embargo.

2. Russia: Beg borrow and steal to get the Russians into your game plan. If you can sell the Russians early in MP and get them to be the allied offensive force (the US will become one later) then your golden. Send the russians Rubber for this and dont be cheap.... because if you can hold a hammer of a russian DOW over Germany you make them play your game, Germany dosent want 2 fronts right away.

3. Poland and France: set up convoys to both day one and pump up thier economy. an old MP veteran gave me this tip and although it didnt stop germany they spilled more blood in Poland then normal and that helped.

4. Fortress Britian: The Island of Britian supplies 75% of your IC's, your resources (excluding rubber) and your manpower. Thier are 7 beachheads on the island build costal forts on all of them and fortify each one with infantry. In addition a 3-5 division armor/mech force in central england with engineer brigades gives you a rapid response force. Bottom line Britian should be an impregnable fortress, even if you loose everything else you have an Island that produces what Italy does, and is a great base for allied invasion.

5. Commonwealth countries: Pump them with gold theory techs. They will trade them amongst themselves but the net effect will be better forces which once war breaks out will help the allied cause.

6. France: Its going to fall unless its a human player, the question is when. The longer France survives the better for the allies. You can take military control of France early and gain 40+ inf, and 35 plus ships making your army the largest in the world. My personal recommendation is is to go historical and let france fall.

7. Navy: you have the strongest navy in the world but its spread out. Consolidate it into 3-4 groups. Myself I kept one near britian, one in the Med, one near india and one in Asia. Stacking is an exploit in my opinion. However its in the game and I have used it in the past. Check your opponets disposition if they are okay with stacks, stack that navy and rule the seas.

8. Singapore: Build land and coastal forts for your holdings in In singapore. Even if you have to place 50 troops in all 3 of those provinces to hold it do it. The rubber production from those 3 provinces are enough to keep the UK AND the U.S. economy firing.

9. Gibraltar and Suez: Hold them and control the Med. The rest of North Africa I wouldnt kill myself over but you hold those two key provinces and anyone in the MED once war breaks out isnt going anywhere. Once you know whos trapped in the med move that stack in there, often the Italian player will use thier navy to support thier North African war. Take out the Italian Navy and you deal a blow to the Axis because someone has to either give you the MED sea or commit IC's to naval.

10. Infantry: with the manpower rules adjusted down, pump out infantry. I always have 10 building, they build in 90 days so thats 40div a year. You can support it you just have to be very careful on what you use your other manpower for, remember the US can build tanks and a massive airforce. For me I focused on Navy, a small air force and lots of Inf. Inf auto upgrades and put them in a fortress with a skilled general and you have one tough nut to crack.

These are general advices, they arent gospel. I have been defeated as the UK, and have won. The key is to determine what your house rules are, and what the dispostion is of the group your with. Some like historical games, some like to wing it with the game mechanics, which ever it is make sure you work within the group rules/desires you will have a better MP game.

What ever the rules are remember as the UK your one of the few majors who are forced into a somewhat historical defensive war because of the empires size and your limited manpower. Remember 9 times out of 10 you have the ace in the hole the Americans. Unless the US player plays ahistorically, no matter how bad it gets when they come into the war they should be able to change the dynamics to the point where you can go offensive.

With all that infantry built, and a few small mech armor divisions you should be able to hit the Axis with small raids but remember the UK game is one of survival. I have been in games where Germany DOWED in 36 and I amphibed in Rostock, sure you can do it, but my advices are based on my overall expirence and that has been that the German player is rarely reckless and understands the WE systems, and relationships as well, if not better then anyone else in the game. If that isnt the case normally its a short game.


Good luck

An amazing long list! Thanks for the tips! I'll report back on the developments.
 
Little known fact but Stacks have been nerfed since 1.5 or 1.5b, cant remember which one for shure but i know they drastically raised the efficiecy penalty for large stacks.

Im not shure about Air units tho. Ugh let me see if i can dig up the thread or find it in the 1.5 or 1.5b readme.
 
One really good thing to do with UK in the begining is to coup jugoslavia and greece it will cripple Italy, unless axis is going for a fast start of the war. But then germany will not have any good tanks and there is good chance to succed in defending france if get all common wealth troops there before...
 
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