• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Incompetent

Euroweenie in Exile
61 Badges
Sep 22, 2003
9.220
8.523
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
I've provisionally put myself down for Britain + Ireland, so I should probably summarise my ideas so far.

Eire: Eire should start off as a cutting-edge country, full of advanced ideas and with a rapidly expanding economy. However, the difficulties of controlling such a large empire with so few Irishmen will eventually take its toll, and later in the game Eire will be a lot more on the defensive, suffering colonial troubles earlier than most powers. (The problems will be triggered by countrysize - Eire is a victim of its own success!) It can either try to cling on at all costs, or go for more of an 'Irish Commonwealth' - a network of friendly but loosely controlled areas which allow Ireland to maintain its colonial influence without having to fight constant battles to hang on.

As far as the Iberians are concerned, the default is for Eire to open its doors to Iberian refugees, as it's desperate for people to man its navy and set up colonies. But in doing so, it will also get Muslims coming to Ireland, and it will have to decide whether to send them off to the colonies or send them back to Iberia. The former will have consequences for Eire later, both good and bad. If Eire goes for Iberia itself, it will be initially welcomed as a saviour of Catholicism, but again, the more land Ireland tries to keep, the more pressure it will face, and relations may quickly sour between the Irish and the Iberians if Ireland makes the wrong choices.

Scotland: Scotland starts small (only 5 provinces), but with considerable influence over both England and Norway. It's in for a real fight early on if it wants to hold onto either or both of them, but it can be done, and success will make Scotland all the stronger for the extra leaders as well as the extra land. Scotland is not much of a coloniser early on, as most of its efforts are focused on fending off its many enemies and keeping its appendages on board, but later on, it may try to barge its way into colonial affairs by taking advantage of Eire's weakness.

Brittany: Brittany starts with Wessex as a vassal, but inherits it if Scotland tries to invade. It may become primarily a British power after the Reformation, but then again, it may not. I'll have to discuss Brittany with MattyG.

Hansa: The Hansa are not primarily a British power, but they have their interests. If they manage to hold onto their corner for long enough, it will be fully assimilated into the League and become a decent source of manpower. If, however, their foothold is lost, it will seriously undermine their trade network (ie: they'll lose the COT in Antwerp). Only a weak or cowardly Hansa will give up London and Kent without a fight, and it will tend to be in their interests to prevent either Brittany or Scotland from unifying England by supporting the weaker of the two. At the same time, a Scottish Norway is good, as it weakens Kalmar, as is a strong Brittany to weaken Burgundy... plenty for the Hansa to think about here.
 
--> Incompetent

1. What about York?
2. Will be there an ambitious Celtic king who would like to unify Britain?
3. Ireland in Iberia - the 'wrong choices'... Have You explained what exactly?
In my opinion, one of them would be keeping good relations with the Muslims - the Christians would anger, not without reason...
 
M.A. said:
--> Incompetent

1. What about York?
2. Will be there an ambitious Celtic king who would like to unify Britain?
3. Ireland in Iberia - the 'wrong choices'... Have You explained what exactly?
In my opinion, one of them would be keeping good relations with the Muslims - the Christians would anger, not without reason...

1. York will start off a Scottish vassal and get inherited by Scotland, but will be a potential revolter throughout the game. Scotland and possibly Brittany will have revolt events somwhere along the line, and Scotland's enemies partcularly may want to sponsor separatists in England, which will cause more revolts.

2. Scotland might well try, but it's a tall order. Brittany could try to dominate the Isles, but would probably be content with control of England. Eire is unlikely to have such ambitions, but who knows what the AI will do.

3. You're on the right lines. An over-ambitious Ireland which tries to appease everyone will be walking a tightrope, and may end up pleasing no one. Ireland will find that it suffers from a severe case of 'mission creep' if it dives into Iberia without thinking things through.
 
Incompetent said:
I've provisionally put myself down for Britain + Ireland, so I should probably summarise my ideas so far.

Eire: Eire should start off as a cutting-edge country, full of advanced ideas and with a rapidly expanding economy. However, the difficulties of controlling such a large empire with so few Irishmen will eventually take its toll, and later in the game Eire will be a lot more on the defensive, suffering colonial troubles earlier than most powers. (The problems will be triggered by countrysize - Eire is a victim of its own success!) It can either try to cling on at all costs, or go for more of an 'Irish Commonwealth' - a network of friendly but loosely controlled areas which allow Ireland to maintain its colonial influence without having to fight constant battles to hang on.

As far as the Iberians are concerned, the default is for Eire to open its doors to Iberian refugees, as it's desperate for people to man its navy and set up colonies. But in doing so, it will also get Muslims coming to Ireland, and it will have to decide whether to send them off to the colonies or send them back to Iberia. The former will have consequences for Eire later, both good and bad. If Eire goes for Iberia itself, it will be initially welcomed as a saviour of Catholicism, but again, the more land Ireland tries to keep, the more pressure it will face, and relations may quickly sour between the Irish and the Iberians if Ireland makes the wrong choices.

Scotland: Scotland starts small (only 5 provinces), but with considerable influence over both England and Norway. It's in for a real fight early on if it wants to hold onto either or both of them, but it can be done, and success will make Scotland all the stronger for the extra leaders as well as the extra land. Scotland is not much of a coloniser early on, as most of its efforts are focused on fending off its many enemies and keeping its appendages on board, but later on, it may try to barge its way into colonial affairs by taking advantage of Eire's weakness.

Brittany: Brittany starts with Wessex as a vassal, but inherits it if Scotland tries to invade. It may become primarily a British power after the Reformation, but then again, it may not. I'll have to discuss Brittany with MattyG.

Hansa: The Hansa are not primarily a British power, but they have their interests. If they manage to hold onto their corner for long enough, it will be fully assimilated into the League and become a decent source of manpower. If, however, their foothold is lost, it will seriously undermine their trade network (ie: they'll lose the COT in Antwerp). Only a weak or cowardly Hansa will give up London and Kent without a fight, and it will tend to be in their interests to prevent either Brittany or Scotland from unifying England by supporting the weaker of the two. At the same time, a Scottish Norway is good, as it weakens Kalmar, as is a strong Brittany to weaken Burgundy... plenty for the Hansa to think about here.

Incompetent,

OK, now you're scaring me. :eek:

I log on to post my review for France and I find yours for the British Isles. You did it again. A step ahead of me. If I ws someone else I'd start thinking you and I were actually the same person with two pseudonyms.

Please see my review in the other thread.

Matty
 
yourworstnightm said:
What about Wales? It should be in as a irish vassal if Wessex and York is in, later it could be inherited by either Eire or Brittany.

Yes - this will also stop Eire joining the Breton alliance in 1419, which is what happens now. I think I'll make it so Wales surprises Eire and joins the Breton empire after leaving the Catholic fold, provided Brittany has chosen the Protestant path. There'll be a response event for Eire, but nothing too drastic. Eire won't get an event inheriting Wales, but they will get a core if someone conquers it.
 
Eire's early explorers

Incompetent said:
I've provisionally put myself down for Britain + Ireland, so I should probably summarise my ideas so far.

Eire: Eire should start off as a cutting-edge country, full of advanced ideas and with a rapidly expanding economy. However, the difficulties of controlling such a large empire with so few Irishmen will eventually take its toll, and later in the game Eire will be a lot more on the defensive, suffering colonial troubles earlier than most powers. (The problems will be triggered by countrysize - Eire is a victim of its own success!) It can either try to cling on at all costs, or go for more of an 'Irish Commonwealth' - a network of friendly but loosely controlled areas which allow Ireland to maintain its colonial influence without having to fight constant battles to hang on.

As far as the Iberians are concerned, the default is for Eire to open its doors to Iberian refugees, as it's desperate for people to man its navy and set up colonies. But in doing so, it will also get Muslims coming to Ireland, and it will have to decide whether to send them off to the colonies or send them back to Iberia. The former will have consequences for Eire later, both good and bad. If Eire goes for Iberia itself, it will be initially welcomed as a saviour of Catholicism, but again, the more land Ireland tries to keep, the more pressure it will face, and relations may quickly sour between the Irish and the Iberians if Ireland makes the wrong choices.

Having played quite a lot of Aberration SP, and having a current game underway in MP, I have a big concern about Eire. In Aberration it is the early colonizer, similar to Portugal in vanilla. It gets a huge colonial headstart with no competition. If Aberration is mainly designed for MP, I have a real problem with this headstart. It is unbalanced. Either Eire should have some competitors in this early colonial role, or its colonial headstart should be nerfed. The current situation is unbalanced.

My own preference and the simplest solution would be to knock the first irish explorer back by 50 years. They'd still have a 10 year headstart, but not the current 60 year headstart. This would slow down the rampant colonial race a little.

Alternatively, a couple of other nations could also be given early explorers. The "Iberian diaspora" which Eire benefits from could be widened to include Scotland. Perhaps it could also include Brittany if they choose Anglo-Saxon culture (a sea focus) over French culture (a land focus)? Granada already gets an explorer in 1462 if it choose the peaceful path over war in Iberia -- perhaps another dormant explorer could be added around 1440 (an Iberian merchant with royal patronage?) in this path?

What do others think about these ideas?
 
jcain said:
Having played quite a lot of Aberration SP, and having a current game underway in MP, I have a big concern about Eire. In Aberration it is the early colonizer, similar to Portugal in vanilla. It gets a huge colonial headstart with no competition. If Aberration is mainly designed for MP, I have a real problem with this headstart. It is unbalanced. Either Eire should have some competitors in this early colonial role, or its colonial headstart should be nerfed. The current situation is unbalanced.

My own preference and the simplest solution would be to knock the first irish explorer back by 50 years. They'd still have a 10 year headstart, but not the current 60 year headstart. This would slow down the rampant colonial race a little.

Alternatively, a couple of other nations could also be given early explorers. The "Iberian diaspora" which Eire benefits from could be widened to include Scotland. Perhaps it could also include Brittany if they choose Anglo-Saxon culture (a sea focus) over French culture (a land focus)? Granada already gets an explorer in 1462 if it choose the peaceful path over war in Iberia -- perhaps another dormant explorer could be added around 1440 (an Iberian merchant with royal patronage?) in this path?

What do others think about these ideas?

I know what you mean about the huge headstart. How does this work for Portugal in MP?

It's not necessarily unbalanced, as of all the powers, Eire has the least opportunity to become a strong military power in Europe. In a typical game, Eire is supposed to have the largest colonial empire of any of the powers to make up for this. But I will tone down Eire's advantage somewhat.

Currently my plan is to give Eire colonial-related problems if they get too greedy, and to encourage certain other powers (eg Scotland) to steal Eire's colonies off it later. Also, Ireland proper will be made a bit poorer than it is now. But this may not be enough in MP. Brittany may not make the land/naval choice until later, but we can give them an early explorer or two anyway, as they clearly start off as a maritime country. I might also have events along the lines of an 'Irish' (actually Portuguese) explorer defecting after being paid large sums of money by one of the rich powers, probably Burgundy.
 
In MPs Portugal doesn't have any headstart, because she has three not-very-rich provinces and lacks cash till 1550 ;) Althought it can discover a lot of provinces, it may take long years to colonize them and the other countries catch up easily.
 
I had an idea about York. How about instead of it being the holdings of the Percys it could maybe be more interestingly done if we aberrate history a bit more and have it being Jorvik, the Danish kingdom of York surviving far beyond what it did in real history? Making it so Wessex never gained control of it at all where in history Wessex took it over several time before finally taking for good in I believe 954. An alliance between them and Scotland could be why England was so destroyed after both kings fell at Hastings in Aberrated history. For even more fun could have them cultured scandinavian as their rulers were Danes thus giving them a wrong culture issue and making them somewhat more reliant on Scotland for survival which would explain them being scottish Vassels.
 
One country which hasn't been discussed much recently is Wales. I'm not planning to turn them into a major power or anything, but Wales will hopefully have a few events. Here's my idea:

In 1419, Wales starts with Wales proper and Midlands. It's allied to Eire, but not a vassal.

Early in the 16th century, the last of Owain Glyndwr's direct heirs dies. The last king is related to the Scottish and Irish royal houses, and both press their claims (ie they get cores). The Welsh, however, have other ideas, and the popular Welsh count Rhys ap Dafydd seizes power, apparently on the basis of a promise made to him by the late King. Brittany is technically a third party in this, but may well support Wales to weaken the other powers and in the hope of bringing Wales into its fold.

A few years later, the Reformation sweeps through Europe, and Rhys is one of the first rulers to embrace the Lutheran cause, keen to use Church property to raise war funds. He finds allies in the English Lollards, and Wales and Midlands provinces convert (if Wales has them).

It's quite unlikely that Wales will survive this period, unless Brittany is proactive in defending them. But if they do, Wales will get an event (*) in the mid-16th century converting Midlands to brythonic culture, as the Midlanders have found solidarity with the Welsh in defending themselves against the invaders.

Culture-wise, Wales would start brythonic and Midlands anglosaxon. Wales will have brythonic state culture only, and the only other country to ever get this culture will be Brittany, which starts brythonic. If Eire conquers Wales quickly, they'll be able to assimilate Wales proper into gaelic culture some time later. But if (*) has happened, the Welsh are firmly entrenched and their culture will not change. Scotland will be able to revert Midlands to anglosaxon culture later, but will never have right-culture for Wales proper. If Wales survives for a while the big winner is ultimately likely to be Brittany, who will probably be able to peacefully diploannex Wales if they're Protestant. Brittany would get a core on Wales if they either own the province, or if (*) happens, Wales gets annexed by someone else, and Brittany has pursued a pro-Welsh policy up to that point.
 
Last edited:
Sometime there was an idea for both Eire and Brittany being able to inherit Wales depending on Welsh choice of politics. But perhaps it's better to let the great powers fight for Wales in the beginning and have a late inheritance event if they still exist.
 
MattyG said:
Incompetent,

OK, now you're scaring me. :eek:

I log on to post my review for France and I find yours for the British Isles. You did it again. A step ahead of me. If I ws someone else I'd start thinking you and I were actually the same person with two pseudonyms.

Please see my review in the other thread.

Matty

You guys should go out, you have so much in common :)