When the event fires, often no provinses are converted, while being available. I tried fiering the event both manually and loading the game if 1605 as England, as more often that not 0 provinses are converted.
#The Gunpowder Plot#
event = {
id = 3882
trigger = {
NOT = {
OR = {
religion = catholic
religion = counterreform
}
}
}
random = no
country = ENG
name = "EVENTNAME3882"
desc = "EVENTHIST3882"
style = 3
date = { day = 5 month = november year = 1605 }
offset = 30
action_a = { #Punish all#
name = "ACTIONNAME3882A"
command = { type = stability value = 1 }
command = { type = revoltrisk which = 12 value = 5 }
command = { type = domestic which = innovative value = -2 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = relation which = PAP value = -100 }
command = { type = relation which = SPA value = -100 }
command = { type = relation which = FRA value = -100 }
}
action_b = { #Punish conspirators#
name = "ACTIONNAME3882B"
command = { type = stability value = -2 }
command = { type = domestic which = innovative value = 1 }
}
}
#The Gunpowder Plot#
event = {
id = 3882
trigger = {
NOT = {
OR = {
religion = catholic
religion = counterreform
}
}
}
random = no
country = ENG
name = "EVENTNAME3882"
desc = "EVENTHIST3882"
style = 3
date = { day = 5 month = november year = 1605 }
offset = 30
action_a = { #Punish all#
name = "ACTIONNAME3882A"
command = { type = stability value = 1 }
command = { type = revoltrisk which = 12 value = 5 }
command = { type = domestic which = innovative value = -2 }
command = { type = conversion which = -1 }
command = { type = conversion which = -1 }
command = { type = relation which = PAP value = -100 }
command = { type = relation which = SPA value = -100 }
command = { type = relation which = FRA value = -100 }
}
action_b = { #Punish conspirators#
name = "ACTIONNAME3882B"
command = { type = stability value = -2 }
command = { type = domestic which = innovative value = 1 }
}
}
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