Sometimes, when the Heroes cross the green line and I draw a full hand, the card line is large enough that the first and last cards overlap with certain elements of the UI. Specifically, the first card overlaps with the monster count box, and the last card overlaps with the Omnipotent Laugh Button. It is completely functional, however: The numbers on the counter clip on top of the card, and the Omnipotent Laugh Button's Primer does the same with its respective card, so clicking the bottom half will fire the OLB, while clicking the top half will ready the spell. This happens on every graphic quality (Low, Medium, and High; I have not tried Ultra High however, for I fear my computer will go up in flames, since I barely pass the requirements) and both lower and native resolutions. Enclosed is the output log, although my last game was as a Hero so I'm not sure it'll be too helpful.
View attachment output_log.txt
The game is perfectly playable even with this setback, however.
(The log says 978 MB VRAM, pardon me if I'm missing some detail but this is weird because my RAM is 4 GB)
Screenshots can be provided if necessary.
EDIT: Forgot the dxdiag. Whoops!
I feel like I'm missing something else.
View attachment output_log.txt
The game is perfectly playable even with this setback, however.
(The log says 978 MB VRAM, pardon me if I'm missing some detail but this is weird because my RAM is 4 GB)
Screenshots can be provided if necessary.
EDIT: Forgot the dxdiag. Whoops!
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)
Language: Spanish (Regional Setting: Spanish)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: Default System BIOS
Processor: AMD Athlon(tm) II X2 240 Processor (2 CPUs), ~2.8GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 2747MB used, 5440MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
I feel like I'm missing something else.
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