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Colours should be (mostly) fixed.. I've changed most or all of those countries you mention, so it will be better in the next version.

As to the other; it may be somesort of "lag" (had that myself, too) or it could be that they have a double "playable" entry.. will look into that.
EDIT: confirmed, both somehow have a double entry in the "selectable" list, oddly enough both next to each other...
 
Ok, now that I've got the new version to start it still won't let me run the scenario so I took the liberty of parsing the new events for the july 29th beta.
This is what I came up with, aparently there's more somewhere as I still can't launch the scenario, hope you don't mind :)

event id 200106 (Advisors of Dauid II) (byz)

command = { type = DIP which = 120 value = 3 }

Should be the other way around. (which=3 value=120)
Goes for all dip/mil/adm adjustments in this event

event id 200616 (The Prince of Wales) (eir)
command = { type = casusbelli which = SCO }

Should have a value (how many months) :
command = { type = casusbelli which = SCO value = 24 }

Event id 200617 (Atlantic Trade) (eir)

command = { type = gainbuilding which = -1 value = refinery }

Should be:
command = { type = gainmanufactory which = -1 value = refinery }

Event id 200211 (The naval reforms of Alexander Masser) (HSA)
command = { type = warships which = 10 value = -2 }
Should be the other way around:
command = { type = warships which = -2 value = 10 }

Event id 200213 (The creaton of the Grosse Werften) (HSA)
Same problem:
command = { type = warships which = 20 value = -2 }
Should read:
command = { type = warships which = -2 value = 20 }

Event ID 200215 (The eightteenth great Hansetag in 1517) (HSA)
command = { type = stability which = -3 }
Should read:
command = { type = stability value = -3 }

Event id 201593 (The Bergslagen is the best copper mine in the world) (KAL)

Apart from the fact that you should remove "The" in the title (bergslagen is allready in that form) this line contains an error:
command = { type = provincetax which = 257 value = 12 }
Acording to Havards event scripting bible the value must be equal to a number between -10 and +10.
Like this:
command = { type = provincetax which = 257 value = 10 }

And the line:
command = { type = provincetax which = 257 value = 12 }
Should be adjusted in the same way.
command = { type = provincetax which = 257 value = 10 }

Event id 19902 (New Veins Discovered in Mine) (More_random_events.txt)
command = { type = mine value = 3 }
Should have a "which = x" in it.
command = { type = mine which = -1 value = 3 }


Same for 19903 (Mine is drying out)
command = { type = mine value = -3 }
Should read:
command = { type = mine which = -1 value = -3 }
 
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There are commands in the colony events with "independence = U13" etc, but those nations have no entries in revolt.txt
 
Found some more in the Major_Iberia.txt

Event id 200533 (An envoy from Leon), event id 200534 (An envoy from Porto), event ID 200532 (An envoy from Leon) all miss their ending bracker '}' for action_b.
 
Nikolai II said:
Chad's event validator puts limits at +10 and -10 though, but that is not necessary and complaints from the validator about that can be ignored.

Ah, heh, I was sure I had read it somewhere :)

And yes it does seem strange that you wouldn't be allowed to add more than 10... I seem to recall that the vanilla sound due event adds more than that...
 
Hmm, aparently there's still some bugs to squish as I still can't run the scenario with the mac version of the game :) (last working version on my machine: july 9th)
I wish it wasn't so picky. :(
 
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