[Unit panel] Ghoul aspect not refreshed
When a ghoul and a non-ghoul version of same unit are in the same stack, switching between both in the unit panel doesn't triger a refreshment of the unit's display: you may have ghoul version looking alive, and live version louking ghoulish (gray skin).
The display is refreshed when you close and re-open the unit panel, or when you switch to a different unit.
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Expected behaviour: unit's display on the unit panel should be refreshed when the data are themselves refreshed, i.e. you switchs to another unit.
[Unit panel] Conquered leader still tagged as a leader?
When you beat a AI leader and eventually recruit it as a hero. He/She is tagged as both a hero and a leader, and some abilities are still sourced from the leader status. On the screenshot, "Dirigeant" stands for "Leader".
Expected behaviour: Leader ability/status should be replaced by Hero ability/status.
[Strategic map] Path indicator when a full stack is targeted
Depending on whether there is a non full stack adjacent to the target full stack, the path indicator is red or green. Of course, no real move is possible when you click on the targeted hex. Note that I use an alternate path indicator from a mod. I have to test if this strange behaviour also occurs when a non full stack is adjacent to a forbidden hex. I tested with a flying unit: same result.
Expected behaviour: Path indicator should stay red whatever the adjacent hex.
[Strategic map] Enchanted domain transient notification
When a unit enters an enchanted domain, a transient notification is displayed on the strategic map. An on-hover tooltip is displayed as well for each enchanted hex. It appears that when several enchantments affect a domain, the transient display is blurred (all the notifications are displayed at the same location!).
Expected behaviour: The notifcations could be displayed in sequence?
When a ghoul and a non-ghoul version of same unit are in the same stack, switching between both in the unit panel doesn't triger a refreshment of the unit's display: you may have ghoul version looking alive, and live version louking ghoulish (gray skin).
The display is refreshed when you close and re-open the unit panel, or when you switch to a different unit.
(see
)Ghouls' visual effect View attachment 407856 View attachment 407857
Expected behaviour: unit's display on the unit panel should be refreshed when the data are themselves refreshed, i.e. you switchs to another unit.
[Unit panel] Conquered leader still tagged as a leader?
When you beat a AI leader and eventually recruit it as a hero. He/She is tagged as both a hero and a leader, and some abilities are still sourced from the leader status. On the screenshot, "Dirigeant" stands for "Leader".
Expected behaviour: Leader ability/status should be replaced by Hero ability/status.
[Strategic map] Path indicator when a full stack is targeted
Depending on whether there is a non full stack adjacent to the target full stack, the path indicator is red or green. Of course, no real move is possible when you click on the targeted hex. Note that I use an alternate path indicator from a mod. I have to test if this strange behaviour also occurs when a non full stack is adjacent to a forbidden hex. I tested with a flying unit: same result.
Expected behaviour: Path indicator should stay red whatever the adjacent hex.
[Strategic map] Enchanted domain transient notification
When a unit enters an enchanted domain, a transient notification is displayed on the strategic map. An on-hover tooltip is displayed as well for each enchanted hex. It appears that when several enchantments affect a domain, the transient display is blurred (all the notifications are displayed at the same location!).
Expected behaviour: The notifcations could be displayed in sequence?
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