• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Nadion

First Lieutenant
26 Badges
Feb 9, 2010
202
0
  • Darkest Hour
  • Europa Universalis III
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Iron Cross
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Arsenal of Democracy
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • 500k Club
  • Crusader Kings II
Hi,

I've been working adding new techs to the secret weapons tree. However, for some reason every AI country begins every game by attempting to research 3 of them (nuckear artillery, nuclear naval shells, DU ammuniton), even though they are mid 50s techs and they don't have the techs needed to unlock them.

Does anyone have any idea as to what could be causing this?
 
sorry

it seems the AI doesn't repect techs that are listed as disabled. to prevent it researching them immediately tou need to insert the prerequisite techs directly into the tech as requirements instead of relying on the SW event like for a human player.