• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Here is the littel bugger:

event = {
id = 24007
random = yes
invention = no


name = "EVT_24007_NAME"
desc = "EVT_24007_DESC"


action_a = {
name = "ACTIONNAME24007A"
command = { type = prestige value = 20 }
command = { type = treasury value = 200 } #should be -200
command = { type = pop_consciousness which = aristocrats value = 1 where = 0 }
command = { type = pop_consciousness which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 1 where = 0 }
}
action_b = {
name = "ACTIONNAME24007B"
command = { type = pop_consciousness which = aristocrats value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }

}
}

I was looking at that event and was thinking why would someone sane choose the first option? Is the 20 prestige really enough to cover the damage done by +1 cons. I'd vote for a slight change in event so, that option b) would give a small prestige hit of -5 or -10 points.
 
I am going to argue against this being a bug. This was a time of shifting from courtly production for invited guests to paying public audiences. The added money could represent an ending of a (hidden) subsidy to court musicians and also represent a concentration of economic activity when touring musicians came to town. The game largely covers the era during which opera was mass, not elite, entertainment.
 
EUnderhill said:
I am going to argue against this being a bug. This was a time of shifting from courtly production for invited guests to paying public audiences. The added money could represent an ending of a (hidden) subsidy to court musicians and also represent a concentration of economic activity when touring musicians came to town. The game largely covers the era during which opera was mass, not elite, entertainment.

It is a bug, there's never been an operahouse which is commercially profitable. One always needs either government/city/whatever aid or sponsors who don't bother with cost-benefit estimates.
 
i was testing this event in a ordinary game and found that it is still too positive. I think that prestige hit of atleast -2 or -4 should be added to option (b .
Well, if you don't include this change into vanilla Victoria, then i can always add this to Victory X mod...so i guess there goes the problem :rofl:
 
Grosshaus said:
It is a bug, there's never been an operahouse which is commercially profitable. One always needs either government/city/whatever aid or sponsors who don't bother with cost-benefit estimates.

Speaking off the cuff (I will not have time to do any research until this weekend) I would venture that, at least in the Americas there were a number of profitable opera companies in the game era. Most have failed since, but that is a later development, after the Victorian era. I have not yet figured out a consistant "theory" of the "Victoria" economy to determine which cash flows and in which directions should be reflected in the treasury, so it is hard for me to state authoritatively how each situation would be best modeled, but since "Private Initiative" gives free goodies regardless of profitability, perhaps this should as well be a cash-neutral event as well, especially as this is a "one-size-fits-all" event with regard to continent, making no distinction to the public or private source of the financing.
edit: got a little happy after the local team won the Super Bowl and forgot to hit the library. whoopsie :( whoopie :D
 
Last edited:
I really believe the consc. penalty should be larger,

denying such things from the people will drain their minds and

the incentive for conservative empires to go with option will be higher so making it more worthwile,

now the event is a bit trivial = go for the prestige,