I'm sure we all agree we'd like to see more buildings in the game. If you don't, well, get out of the mod subforum! 
Anyone, I've got a few ideas I'd like to propose for buildings. I'm not going to claim any credit to them, so if any more ambitious modders out there want to implement them, go for it. If anyone else has any ideas, well, perhaps this will serve as a convenient centralized location for people to share ideas. Without further ado, here's my thoughts:
Commune (town-based building)
Representing towns that have developed medieval communes to protect the rights of the local citizens.
Requirements:
- lvl 1/2 city wall?
Effects:
- increased economy (due to more peasants moving there)
- increased defense (more citizens will fight to defend their commune)
- decreased levieslevies (the purpose of the commune is defense, not conquest).
Could have culture-specific varients, such as Italian (or Greek) city states, German (or Holy Roman) Reichstadts (Imperial Cities), Autonomoi (Greek, but its more a term of antiquity than the medieval era)
Anyone, I've got a few ideas I'd like to propose for buildings. I'm not going to claim any credit to them, so if any more ambitious modders out there want to implement them, go for it. If anyone else has any ideas, well, perhaps this will serve as a convenient centralized location for people to share ideas. Without further ado, here's my thoughts:
Commune (town-based building)
Representing towns that have developed medieval communes to protect the rights of the local citizens.
Requirements:
- lvl 1/2 city wall?
Effects:
- increased economy (due to more peasants moving there)
- increased defense (more citizens will fight to defend their commune)
- decreased levieslevies (the purpose of the commune is defense, not conquest).
Could have culture-specific varients, such as Italian (or Greek) city states, German (or Holy Roman) Reichstadts (Imperial Cities), Autonomoi (Greek, but its more a term of antiquity than the medieval era)