Hello,
I've been playing Lux Invicta since early stages and allthough I tremendously enjoy it, there is a small detail that annoys me. There are too many buildings in the chains!!! Managing more than 3 fiefs is a constant exercise in micromanagement. I understand why the chains were designed like this (Shaytana didn't want people rushing to latest building since there were no technology requirements) but given that nowdays there are technological limits to what you can build .
Most chains take many steps (and there are many of them) with some of them having negligible results while other provide significant bonusses/mallusses. I propose that we limit the ammount of buildings per chain on long chains (more than 15 steps) and replacing them with fewer more expensive buildings that take longer to build. Say for example minor control - village elders chain could become a 900 day/ 150 gold building.
This would most certainly make the mod a little more new user friendly.
I've been playing Lux Invicta since early stages and allthough I tremendously enjoy it, there is a small detail that annoys me. There are too many buildings in the chains!!! Managing more than 3 fiefs is a constant exercise in micromanagement. I understand why the chains were designed like this (Shaytana didn't want people rushing to latest building since there were no technology requirements) but given that nowdays there are technological limits to what you can build .
Most chains take many steps (and there are many of them) with some of them having negligible results while other provide significant bonusses/mallusses. I propose that we limit the ammount of buildings per chain on long chains (more than 15 steps) and replacing them with fewer more expensive buildings that take longer to build. Say for example minor control - village elders chain could become a 900 day/ 150 gold building.
This would most certainly make the mod a little more new user friendly.