****Figured out
Hi folks!
So with Opportunity launching, I've quickly noticed that even buildings that are modified direct copies of their vanilla versions are now no longer beholden to the technologies required to build them.
Modded buildings (such as wonders, or even production facilities) now just automatically end up as buildable.
Are we looking at the need to write a specific luascript to now enforce this rule? If so, my understanding of lua is abysmal, so any help would be seriously appreciated!
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I got pointed to several examples of Mod Lua and got help cobbling together a simple code that checks if a building is made (in this case wonders) it'll unlock the custom building template. One could probably swap out that exact check to look for a researched tech instead. (would need to hunt down the proper msg line I suppose!)
Hi folks!
So with Opportunity launching, I've quickly noticed that even buildings that are modified direct copies of their vanilla versions are now no longer beholden to the technologies required to build them.
Modded buildings (such as wonders, or even production facilities) now just automatically end up as buildable.
Are we looking at the need to write a specific luascript to now enforce this rule? If so, my understanding of lua is abysmal, so any help would be seriously appreciated!
-------------------------------------
I got pointed to several examples of Mod Lua and got help cobbling together a simple code that checks if a building is made (in this case wonders) it'll unlock the custom building template. One could probably swap out that exact check to look for a researched tech instead. (would need to hunt down the proper msg line I suppose!)
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