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unmerged(43331)

Second Lieutenant
Apr 20, 2005
109
0
Was wondering if it was possible for countries to sell and buy military equipment.

Cause most of the developing countries bought all their equipment from foreign nations. For example Iraq bought all its equipment from russia,china and france.It was not possible for countries to research and produce thier own arms. Money should translate into arms, and should not only rely on IC.

The arms market played a major role in the post war era, and has to be involved otherwise it takes away the fun of playing oil rich countries who go to war.

A way to apply this would be for eg when a country sells a div the manpower would return to the force pool, and if a country buys a div, that amount of manpower is deducted from the force pool.

Please someone involve this aspect into the mod, it just has to be there.
 
Regular_K said:
Events are so static though, but, I guess its better than not being able to buy equipment at all.


i think the CORE guys have something in the works (event-chain), I guess we could work out something similar.
 
well maybe the events could work. You can write equipment events for all the major countries and let everyone know the id's for them. Then when someone wants to buy equipment they type in the event id in the command console. All you have to do is set some high costs to them so people don't constantly buy divisions of tanks and such. The only downside is people could just cheat and give more resources to themselves and type the event in to get loads of stuff. But if they want to do this then that's their decision.
 
Lt Hilsdorf said:
well maybe the events could work. You can write equipment events for all the major countries and let everyone know the id's for them. Then when someone wants to buy equipment they type in the event id in the command console. All you have to do is set some high costs to them so people don't constantly buy divisions of tanks and such. The only downside is people could just cheat and give more resources to themselves and type the event in to get loads of stuff. But if they want to do this then that's their decision.
This is a good idea in my mind. Cheaters can cheat and non-cheaters don't, works just like the normal game, where we can trigger just about any event if we want to.
 
well maybe the events could work. You can write equipment events for all the major countries and let everyone know the id's for them. Then when someone wants to buy equipment they type in the event id in the command console. All you have to do is set some high costs to them so people don't constantly buy divisions of tanks and such. The only downside is people could just cheat and give more resources to themselves and type the event in to get loads of stuff. But if they want to do this then that's their decision.

Probably none of my business... as Im not part of the team... but this idea sounds a bit messy, maybe not to those used to the command console, but to people that have never used the command console or to some people who dont even know where it is... Of course if it is absolutely necessary and there are no alternatives, then well, us command console noobs will just have to adjust...
 
I wouldn't worry about that, there's really nothing to using the command console. really all you would be doing is pressing F12 and typing "event XXXXX". I'm sure a list of what event buys what would be included in the readme for easy access.
 
What about something like once a year you get offers from the US, France, Britain, Soviet Union or China to buy weapons? You can accept or reject the offers. If you accept, you get maybe 3-5 options - buy small arms (add infantry division), buy tanks (add tank division), buy fighters (add fighters) and a buy all. Money will be exchanged.
 
From what I've read so far, it looks as though we want to match availability and research constraints with a tight purse.

Throughout the Cold War and the development of the third world, countries have had to opt for either one power bloc or the other. Frequently this choice was made rather early in their history; equally frequently, coups and uprising unseated govenments loyal to one bloc and replaced them with the opposite.

After the independence event fires, a country should be approached by the major powers looking to gain a new sattelite, the choice made here affects future arms deals. Being affected by that country's relations with its veritable master.

Now for buying divisions: it's not easy to get your hands on a division of M60 tanks (except maybe for Israel) arms deals are generally spaced out over a period of several years. To represent this, buying equipment should create an understrength division (say at 10%) and this shouldn't cause A LOT of money. Bringing the div to strength should then be the country's task, reinforcements counting as periodic purchases of equipment. A bit sketchy, I agree; but not without its potential advantages.
 
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The key thing is that armament purchases is all DIPLOMATIC. The reason all NATO countries by American is because they are NATO. I think that non-aligned/smaller nations should be offered these purchases randomly(perhaps once every 1-2 years) and be offered a certain type of division(infantry, armour, fighter jets, etc.) or brigades. If possible to, like ahmedvonmuneeb suggested, set the divisions to weaker strength that is excellent.

If buying weapons from the Soviets relations should increase a good amount but relations with the US will suffer. I think the easiest way is to have an alliance offer the weapons, rather than a country(to have less nations involved) and to simulate the fact that not all equipment is bought from one country(indeed Czech equipment has been sold as well as Soviet). Then if buying from the Warsaw Pact the relations with all countries in the pact will increase and decrease with all NATO nations.
 
That's a good idea - for each division purchased, you should get a +10 relation with that country and a -5 relation with the countries that you don't buy from. Of course, the values could be different.
 
Don't forget that even some smaller countries produced a lot of weapons. Take Sweden for example. They produced air planes, artillery, mines etc. These countries should have the option to invest more in their arms industry and become large sellers.

How will this system work with nukes? Will you be able to buy nukes? Very few countries should have the abilty to produce them unless you invest A LOT of research. Again, some small countries like Sweden had the knowledge, but not the money or willingness to produce nukes, this should be implemented as well.

Yes I'm from Sweden, but I don't think it's asking too much. Sweden became one of the richest nations in the world in the post WWII era. Of course there are other small nations except for Sweden that should have a limited ability to produce weapons. Perhaps you could make a "large arms industri" and "small arms industry" and "none arms industry" for the nations in the game?
 
Sweden would not sell very many armaments, only to the neutrals(Austria for example). The two Main main alliances(WP and NATO) should be restricted to their own armaments. I think that(not trying to offend the abilities of the modders!) it is to complicated to have virtually every nation able to sell weapons. The easiest thing(relatively easy, that it) is to have the WP and NATO selling equipment(mainly Soviet and American but some other as well) that will cost the buyer money and improve and lower relations with the different alliances.




Tage Erlander wanted to build a Swedish nuclear arsenal but sensible people were there to make sure no such thing was done. Thank goodness for just wasting all our money on JAS. :rolleyes:

Nations building nukes(except members of WP and NATO) should become pariahs.