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Not yet, but it should be reasonably close. Had a major problem with the new Development beta, which has been resolved, and just need a few more things integrated (some more of the bug fixes to bring us up to speed). Shouldn't be too many days, but I can't promise anything for this weekend.
 
Thank you for your swift reply! I hope you'll have as few problems as possible and that we'll be able to enjoy the newest version. But take your time, there is no rush.
 
I don't really know about naval costs/time or ai (there will be some form of AI, but I don't recall the details from the top of my head). There will be better IC adjustments, though (though it will be a better base than before, not completed - some nations will required more tweaking).
 
Well, don't rush it, better to hold it for another day or two if it means more bugs/stuff fixed, IMHO. Just don't hold for too long. ;)
 
KristofferN said:
will the provincebugs in austria be fixed in 0.2?
so there will not be any partisan activity after the anschluss
Absolutely. Most definately. Of course. Yes. :D
(Stupid oversight on my part when I first wrote the event and for some reason never reacted on during testing)
 
baylox said:
I don't really know about naval costs/time or ai (there will be some form of AI, but I don't recall the details from the top of my head). There will be better IC adjustments, though (though it will be a better base than before, not completed - some nations will required more tweaking).

Probably a really stupid question but I've never attempted modding before.
If you dont get round to changing unit costs etc and I wanted to have a go myself is it just a case of changing the cost number in the unit database thingy? Would my changed figure still be affected by techs that change costs?
 
Spangler said:
Probably a really stupid question but I've never attempted modding before.
If you dont get round to changing unit costs etc and I wanted to have a go myself is it just a case of changing the cost number in the unit database thingy? Would my changed figure still be affected by techs that change costs?
Yes on all questions.

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Doomtrader: No, the next release we do will be the patch (but it will be released as a full installer - it's simpler to make it that way). I'm guessing the version number will be 1.1 or so.
 
baylox said:
Yes on all questions.

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Doomtrader: No, the next release we do will be the patch (but it will be released as a full installer - it's simpler to make it that way). I'm guessing the version number will be 1.1 or so.

I wish Paradox found it simpler to release a full installer with each patch. It's confusing to try to keep track of which have installers, and which need to be unpacked, and where, and which are standalone, and which aren't. Especially for a guy like me who loves their games, but often stops playing for 6 months or more while waiting for better patches, and then comes back. :confused:

-Ubercat p.s. I still love 'em.
 
I recommend starting a new game, since a few adjustments are made to unit numbering that may cause problems with old games (there are other reasons too, since it will contain a lot of fixes - but I think the model numbering may cause problems if continuing an old game).
 
cost

I was playing the US untill I looked at a 38 light tank division at 22.5 IC, with the yearly increase in IC is the air and land units going to be lowered in cost. Allso the US, oob for the USAAC, that is mostly wrong will that a fixed. I have info if need.
 
jackson63ii said:
I was playing the US untill I looked at a 38 light tank division at 22.5 IC, with the yearly increase in IC is the air and land units going to be lowered in cost. Allso the US, oob for the USAAC, that is mostly wrong will that a fixed. I have info if need.

You research industry technologies which lower the cost/time of units, plus your ministers lower the cost of units as well. There will be no cost decreases (I have been told that an armoured division is actually too cheap in relation to regular infantry).
 
McNaughton said:
You research industry technologies which lower the cost/time of units, plus your ministers lower the cost of units as well. There will be no cost decreases (I have been told that an armoured division is actually too cheap in relation to regular infantry).


Thanks, I forgot about changing the ministers, I can see armoured divisions 12,000 to 14,000 man division. but what about air units single engine figthers were cheap to build the P-36 was $25,000 US dollars per unit, P-40E $45,000 per unit P-51D $54,000 per unit the twin engine P-38J $ 118,000 per unit. Well you guys worked wonders in the past. What about that OOB for the US on the USAAC?
 
It's very difficult comparing unit cost based on production cost of a single unit, because there is so much around it that matters. Regarding air units it may need to be addressed, but I prefer to hold that discussion over at 21vikings.dk since we're already discussing upgrade time/cost for aircraft there (for which this is the foundation). So head on over there and participate!

I don't know off hand from where we have the current Air OOB for the US, so if you could send me the info I can bring it up with the rest of the Dev team. Thanks!