Absolutely. Most definately. Of course. Yes.KristofferN said:will the provincebugs in austria be fixed in 0.2?
so there will not be any partisan activity after the anschluss
baylox said:I don't really know about naval costs/time or ai (there will be some form of AI, but I don't recall the details from the top of my head). There will be better IC adjustments, though (though it will be a better base than before, not completed - some nations will required more tweaking).
Yes on all questions.Spangler said:Probably a really stupid question but I've never attempted modding before.
If you dont get round to changing unit costs etc and I wanted to have a go myself is it just a case of changing the cost number in the unit database thingy? Would my changed figure still be affected by techs that change costs?
baylox said:Yes on all questions.
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Doomtrader: No, the next release we do will be the patch (but it will be released as a full installer - it's simpler to make it that way). I'm guessing the version number will be 1.1 or so.
baylox said:Yes on all questions.
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Doomtrader: No, the next release we do will be the patch (but it will be released as a full installer - it's simpler to make it that way). I'm guessing the version number will be 1.1 or so.
Ha haa - sorry, 0.11 of course. Got a bit ahead of oursevles there.xzazax said:From 0.1 to 1.1. Nice!![]()
jackson63ii said:I was playing the US untill I looked at a 38 light tank division at 22.5 IC, with the yearly increase in IC is the air and land units going to be lowered in cost. Allso the US, oob for the USAAC, that is mostly wrong will that a fixed. I have info if need.
McNaughton said:You research industry technologies which lower the cost/time of units, plus your ministers lower the cost of units as well. There will be no cost decreases (I have been told that an armoured division is actually too cheap in relation to regular infantry).