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unmerged(5892)

Fourth Internationalist
Sep 27, 2001
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I'm probably stepping on toes judging by the number of threads Vulture has closed down related to this after prompts from Generalissimo, but seeing as I'm waiting so patiently for Core for 1.05, can anyone mention when this is going to be available? If, for some reason, this is not an appropriate question, feel free to close this down.

I guess, as a fan of your work though, It would be pleasing to know when this'll be available, or at least, whats holding it's release up.

Last posts indicated that this would be already up & running, and the C.O.R.E site doesn't contain any useful pointers...
 
The Plan

I don't mind the question and the short answer is that I expect it to be released tonight.

The long answer is that it was delayed due to Generalisimo being offline (storm took out his Internet connection) and a number of bugs. Here's where we are with the v0.5 release, x marks completed tasks, and also the change log:


v0.5 release plan

-----------------------------------------------------------------------
x Evaluate 1.05 patch changes
-----------------------------------------------------------------------
x Review leaders and ministers files (Generalisimo)
x Review Paradox events (Generalisimo)
x Review AI files except technology (Steel)
x Review AI files tech paths and priorities (Copper Nicus)
x Review INC files except technology (Steel)
x Review INC files technology (Copper Nicus)
x Review event files for obsolete commands (Steel)
x Review event files for gain_tech commands (Copper Nicus)
x Review tech tree changes (Copper Nicus)
x Review province.csv changes (Steel)
x Review country.csv changes (Steel)
x Review text.csv
-----------------------------------------------------------------------
x Remove buttons.txt keyboard shortcuts (Steel)
x Add new bitmaps from Burris (Steel)
x Add reworked market trades by Ghost_dk (Steel)
x Update readme1.txt with changes (Steel)
x Build release candidate installer (Steel)
x Alpha test (C.O.R.E. Team)
-----------------------------------------------------------------------
- Implement any fixes and build final version (Steel)
- Final verification test (Steel)
- Publish to official website (Generalisimo)
- Notify Bluestew, Procer and Dan Cook of new release (Generalisimo)
- Create new Discussion thread for v0.5 (Generalisimo)
- Create new Announcement thread in Downloads forum (Generalisimo)
- Request that Vulture stickies new Discussion thread (Generalisimo)
- Request that Vulture un-stickies old Discussion thread (Generalisimo)
- Create new v0.5 bug tracking post (Steel)
-----------------------------------------------------------------------




v0.5 change history

- reworked event 902000 triggers (now, even linked to event 902026) in core_MEast.txt
- renamed event 1052019 to the proper ID 1052009 in core_SAmerica.txt
- event 322003 requires FRD or Truman in office in core_US.txt
- corrected the ID of FDR in event 322002 in core_US.txt
- corrected a lot of scripting errors in various Mexican events in core_CAmerica.txt
- Updated triggers for Iceland events in altmark.txt
- Updated End of Winter War triggers in 101.txt
- Removed addcore = 821 from ussr.txt
- Updated AI for Finland
- Updated AI for USSR
- Removed all wakeleader, reveal_leader_loyalty, reveal_minister_loyalty and minister_loyalty
- Disabled 4 events that used detect_units
- Moved all directories and files into \mod-CORE directory
- Added UK oil and supply stockpiles
- Updated v1.05 province.csv with bugfixes
- Created provinces.inc for province changes (manpower, resources etc)
- Updated v1.05 country.csv (added ETH sprites)
- Updated load and menu screen with bitmaps by Burris
- Added Karachi claim to Afghanistan
- Added Karachi port (adj. 1453 Karachi Sea) and beach
- Switched ECU port/beach from Quito to Guyaquil
- Added techs for Iraq
- Updated triggers for Blue Division event in core_Iberia.txt
- Updated triggers for Altmark and Weserubung events
- Updated world market trades (thanks Ghost_dk)
- Updated convoys for ITA, BEL, HOL, FRA, ENG, JAP, PHI, POR
- Updated with TechMod changes to AI, INC, TECH and UNIT files (see TechMod docs)
- Updated with TechMod changes to germany.txt, ai.txt and core_Germany.txt
- Added Enigma handed over to the Allies (by Halibutt) in core_France.txt
- Updated Czech technology event in bolted.txt
- Moved province.csv to \db due to mod-dir bug
- Moved \AI directory to \Hearts of Iron due to mod-dir bug
- Moved ETH sprites to \gfx\map\units folder due to mod-dir bug
- Reviewed all INC files (some 1.05 changes to national provinces)
- Additional updates to world market
- Changed HOL convoys
- Updated provinces.inc for SCH, SWE, NOR
- Updated province.csv (tweaked 8 beach locations)
- Fixed Muscat problem in province.csv
- Updated UK AI files
- Added FAQ
- Added JRaup African infrastructure changes
- Added OHGamer Egyptian manpower changes
- Tweaked Yugoslavian AI
- Copied config.eu into \mod-CORE due to mod-dir quirk
- Tweaked another 4 beach locations in province.csv
- Fixed Liberia puppet/MA/MC status
- Updated installer to backup Paradox AI files
- Updated all triggers and event effects which reference leaders or ministers
- Removed AI cheat events from cored_AI.txt
- Increased offset on some AI events
- Added some resources to China after fall of Nanjing
- Increase Chinese starting dissent
- Added militia garrison for Japan in Indochina to prevent NatChi quick seizure
- Deleted sleepleaders.txt (buggy, causes CTD) and 105.txt (not used)
- Updated core_Events.txt
****** RC-1
- Fixed core_UK.txt
- Fixed Persian minister file (Reza Pahlavi 53001 duplicate ID, changed to 53049)
- Added new Bolivian minister file from Birch23
- Fixed PRU, COL, ECU minister files and some more problems in PER file
- Modified Chinese starting trades
- Added admiral section to Spain
****** RC-2
 
Originally posted by barrabas
It's in the final stages I think, so we can probably expect it tonight or tomorrow.

Steel posts frequent updates on the C.O.R.E. v0.4 Discussion Thread. Have a look there.
barrabas answered your question. :D
You can ask the same in the C.O.R.E. v0.4 Discussion Thread, there is no need to open a new thread. ;)

Cheers.
:cool:


EDIT: and now also Steel answered it... :eek: :D
 
Just to clarify two things:

- The reason we close threads is to keep the discussion focused in the regional threads (for ideas and development discussion) and in the discussion threads (one for each version, for talking about bugs and any general questions). It was agreed early on that this was the best way to avoid having 50 threads about Germany.


- I usually post quite aggressive targets for new releases (it helps focus my attention!) and then post updates (as Barrabas and Generalisimo pointed out) in the discussion thread of the most recently released version to let everybody know about delays, problems and of course progress. My ambition is always to get the new version released as early as possible because the overwhelming majority wanted to avoid long private tests and voted for public testing to always happen as early as possible. This means we usually need a hotfix within a few days ;) but I think it is a good way of doing things.


Hope this helps explain about how we are running things here right now :)
 
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