Originally posted by CamTheJagMan
The only problem that I see with a completely dynamic historical system is that the players will always be making the most rational choice as they are playing a game - e.g. personal hatreds do not exist to fuel wars, the true depths of religious contention and its effects don't come to bear, etc. Making the system completely removed from some kind of events take away an actual history, as history is formed by real people making decisions based on their own interests, rather than algorithms and their exploitation.