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Razer_greece

Second Lieutenant
31 Badges
Aug 14, 2013
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I've played EU4, HOI4, Victoria 2 & 3 and Stellaris from Paradox games and enjoyed them all. I was curious about this game, i have no idea what it is and i have no time right now currently to check youtube about play series. Would someone be kind to describe this game in a few words and give me a sense of whether i'd be interested or not?
 
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Turn-based 4x game, somewhat similar to the Civ series, nevertheless different in many aspects from the Civ series (and the Civ series I -VI, in February 2025 VII, spans already a wide range of different game mechanics).

You play a nation on a map. The nation consists only of a name (like Germany, India, etc.), a flag, a list of appropriate city names and a small starting bonus (that even can optionally be changed), so it is pretty much white paper - it has no characteristic properties, and this is strongly intentional. During the course of the game you choose 4 times so called National Spirits (permanently), which add character to your nation, and 4 times governments (temporarily), which also shape your further development. For me, this game feels like the RPG among the 4X games, my nation being the character to be developed.

The game goes through 10 age slots (the first two are Stone Age and Bronze Age, but in age slots 3 to 10 there can occur different ages with (partly heavy) rules and changes to the game play. The technologically leading player (players can leave technological holes behind, though, so a player that goes fast to the next age, may have less techs than a player that has done more technologies per age) decides, which the next age is going to be (as long as she/he meets the prerequisites of the respective age). There are different victory ages with different victory conditions.

You can found vassal and non-vassal regions (both have a capital city and can have a certain number of smaller towns). Vassals can be promoted to non-vassal regions, but that comes at a cost. Vassals give you a comparatively small amount of income per turn, however, you can get them without investing too much. Only in the capital cities of the non-vassal regions you have a building queue which you fully control. You can build civil and military units as well as buildings and some projects that convert production to improvement points, culture, knowledge, or even some other things. Within your non-vassal regions you can improve tiles with the help of so-called improvement points. You can build some commodity chains (like turning iron ore (which in raw form give a small amount of production) to iron bars (giving a medium amount of production) to tools (giving a big amount of production).

You can collect points in 6 different domains: Government, Exploration, Warfare, Engineering, Diplomacy, Art. You can spend the points in options of the respective domain, and those options become more numerous during the course of the game. Culture is collected in a culture meter; if it is full, you gain access to a so-called culture force. These culture forces have main game-driving functions. These mechnisms gives you a growing and in the late game huge span of options to adapt your play to the challenges at hand.

There is a diplomacy system which is still a bit intransparent and a bit too basic. You can have alliances, open borders, peace, hostility, war. With an embassy you can have different sorts of treaties.

There could be said much more about this game, but these points seem the most important to me. There are still some weaknesses in the game - for example, tutorial, tooltips and infopedia are far from doing a perfect job to give you all necessary knowledge, the AI is bad (but imo not worse than in similar 4X games) and the game is still a bit unbalanced. And if you are mainly in for wonderful graphics, this game may be not for you.

Hope this helps. Sorry, apart from Stellaris I haven't played the games you played.
 
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Expect that you need some time to get into the game and to understand its mechanics and their interdependencies. As I said, the infos in the game are not sufficient. You might find useful information in the wiki: Milennia Wiki
And, since there lurk some people here who would like to see the game being maintained further, you're probably going to find some enthusiasts here who would answer your questions to keep you in the game - even if this means to confirm certain weaknesses of Millennia in its current state... And note that there is still no map editor, and there is no earth map (so also no TSL (true starting locations)) - which is absolutely no problem to me; nonetheless I have learned during the last few months that there seems to be a player bubble which isn't really small that insists on earth maps with TSL.

I wish you much fun! :) :cool:
 
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just tuning in to say that it's developed by CPrompt, not Paradox (Paradox is the publisher) so don't expect it to be anything like Crusader Kings or Europa Universalis in terms of gameplay and polish. It's also a different genre altogether, turn-based 4X instead of real-time grand strategy
 
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Also I don't think it delivers on its alternate history angles too well. They feel like a gimmick more than a mechanic. It doesn't go nearly off the rails enough for me, but I have not played more than the demo, this is just the stuff I've seen. Also the combat looked like those fake mobile game ads before videos in terms of quality, so be forewarned. I personally would rather put that money toward Civ VII which will probably deliver on that 4X part and have higher production values.
 
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Also I don't think it delivers on its alternate history angles too well. They feel like a gimmick more than a mechanic. It doesn't go nearly off the rails enough for me, but I have not played more than the demo, this is just the stuff I've seen. Also the combat looked like those fake mobile game ads before videos in terms of quality, so be forewarned. I personally would rather put that money toward Civ VII which will probably deliver on that 4X part and have higher production values.
As I said, if you're in for graphics, Millennia isn't for you. And from my description it should be clear that this game is not so much about fleshing out civilizations according to the real history. And be careful in deducing the quality of combat just from the quality of graphics in the combat viewer.

As I also said, the nations are white paper at the beginning and collect properties during the game play according to the challenges at hand. That is imo a core design choice of this game, so if you lack immersion if playing the egyptian nation does not have unique egyption units and buildings than this game isn't for you.
 
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As I said, if you're in for graphics, Millennia isn't for you. And from my description it should be clear that this game is not so much about fleshing out civilizations according to the real history. And be careful in deducing the quality of combat just from the quality of graphics in the combat viewer.

As I also said, the nations are white paper at the beginning and collect properties during the game play according to the challenges at hand. That is imo a core design choice of this game, so if you lack immersion if playing the egyptian nation does not have unique egyption units and buildings than this game isn't for you.
No I mean that's fine, but it's big selling point is those alternate ages and I find that very disappointing. It's fine to have blank-slate civs if it had gone totally wild with the runs where you could chain age after age and the focus was on a weird alt timelines (for lack of a better word) chaining eras it'd stand out as more unique. and could get by with lower production values, but it seems to be a lower-quality Civ-like with more emphasis on production chains. Which if that's what you're looking for don't let me stop you, but when I heard about the alt ages and learned how curtailed they were it was a letdown for me.
 
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No I mean that's fine, but it's big selling point is those alternate ages and I find that very disappointing. It's fine to have blank-slate civs if it had gone totally wild with the runs where you could chain age after age and the focus was on a weird alt timelines (for lack of a better word) chaining eras it'd stand out as more unique. and could get by with lower production values, but it seems to be a lower-quality Civ-like with more emphasis on production chains. Which if that's what you're looking for don't let me stop you, but when I heard about the alt ages and learned how curtailed they were it was a letdown for me.
What do you mean by 'curtailed' ages? I mean, yes, Millennia is a fast game. But the ages (esp. the alternate ages) have partly heavy rules and changes to the gameplay, so what's 'curtailed' about them? What I like about Millennia is that it surprised me often. And that I need to adapt my game play to challenges unforeseen.
 
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Also I don't think it delivers on its alternate history angles too well. They feel like a gimmick more than a mechanic. It doesn't go nearly off the rails enough for me, but I have not played more than the demo, this is just the stuff I've seen. Also the combat looked like those fake mobile game ads before videos in terms of quality, so be forewarned. I personally would rather put that money toward Civ VII which will probably deliver on that 4X part and have higher production values.
I have played and finished my first game, and the alt ages really took my game for a spin, from the age of heroes to normal age to then jumping into an age of intolerance and crusades galore, and then a Harmony victory because my religion was everywhere xD still, it was a challenge, because even in an off-ramp victory age you can still go to the next age and leave that one inconclusive, I'm loving this game so MUCH!
 
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No I mean that's fine, but it's big selling point is those alternate ages and I find that very disappointing. It's fine to have blank-slate civs if it had gone totally wild with the runs where you could chain age after age and the focus was on a weird alt timelines (for lack of a better word) chaining eras it'd stand out as more unique. and could get by with lower production values, but it seems to be a lower-quality Civ-like with more emphasis on production chains. Which if that's what you're looking for don't let me stop you, but when I heard about the alt ages and learned how curtailed they were it was a letdown for me.
You've said yourself that you haven't played past the demo. To be frank, I don't think you have the experience to make meaningful comments on how meaningful the alternate ages are.
 
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