currently the game automatically scales the UI by your resolution.
And the game is OpenGL only, which means that for Anti Aliasing we only have what is in the game.
But you can use the in game MSAA and play the game at a higher than your native display resolution and effectively super sample. Which works wonderfully with this game!
(See here for info http://forums.guru3d.com/showthread.php?t=346325 )
Only problem is that it's unplayable due to the UI size
1600x900 4xMSAA http://i.minus.com/ibdefhP4fcsbY7.png
3200x1800 4xMSAA downsampled to 1600x900 http://i.minus.com/ibaLH0txwoKcoP.png
Thanks if anyone looks at this and thinks it's possible. :laugh:
And the game is OpenGL only, which means that for Anti Aliasing we only have what is in the game.
But you can use the in game MSAA and play the game at a higher than your native display resolution and effectively super sample. Which works wonderfully with this game!
(See here for info http://forums.guru3d.com/showthread.php?t=346325 )
Only problem is that it's unplayable due to the UI size
1600x900 4xMSAA http://i.minus.com/ibdefhP4fcsbY7.png
3200x1800 4xMSAA downsampled to 1600x900 http://i.minus.com/ibaLH0txwoKcoP.png
Thanks if anyone looks at this and thinks it's possible. :laugh: