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delra

Master of Orion
35 Badges
Jan 27, 2008
26.140
549
  • Victoria 2
This one irks me the most of everything that AI does porly in the game. Why does AI maintain a ton of outdated ships and land units throughout the game? If we can't teach AI to upgrade its units, maybe we should just hardcode their units to have their attributes equal to the latest unit, so at least they fight like they were modern? I mean, this isn't Civilization and I shouldn't be fighting Galleons with Carriers... Please, guys.
 
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I wonder if this has something to do with the price predictor still going haywire in some cases. Like, the AI sees that upgrading would create a shortage (even though it wouldn't), and so doesn't upgrade, but there's also not enough demand to make it want to add more shipyards/swap over more PMs.
 
This is the problem with the game allowing players/AI to go back to earlier unit types for some reason - even when something like that very rarely happened in history. EU4 had the same issue with land units and AI at times - but not naval units, because those were updated and fixed.

I don't know why that is even a feature. It never happened in history on a larger or a drastic scale.

Even among the few extremely rare examples - like Samurai rebelling against the Japanese emperor in 1870s not long after helping him back into power, it was a class conflict among three different groups of elites centered on loss of traditional rights and privileges, and less about Tom Cruise leading a medieval cavalry charge on Gatling guns.

It is also tied to the problem of the game having only 3 'best' unit types at all times, instead of 5 or 7 or 9 unit types together at once. Lancers weren't 'better' or 'newer' than Hussars/Dragoons/Cuirassiers - those were present at the same time in every army. Similarly, this game dictates that you cannot have both Submarines and Aircraft Carriers because they occupy the same list. You must 'go back' to an 'older' unit like submarine even though carriers and subs exist together.

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WW1 is going on. France and Germany are going at it in a heated and bloody trench line battle in 1916.

Suddenly a French regiment runs out of supplies. They go back to their trench barracks, drop their machine guns and flamethrowers, turn off the radios, and take the engine batteries out of planes and tanks.

Then they change into Napoleonic era costumes they found stored in the basement of a theater in the ruins of a nearby town, pick up old flintlock muskets with homemade metal balls for ammo, and slowly march back on the battlefield shouting "Vive l'Empereur" while playing drums and fifes.

A British motorcyclist messenger arrives to tell them that they've recently intercepted German ships sailing in the Channel with emphasis on the sail part. Apparently their massive shipyards ran out of machinery and fuel needed to keep the imperial dreadnought battleships and U-boats maintained, and the HQ ordered them to bring out the good old Pirates of the Caribbean ships to compensate.
 
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It's also an issue because you don't sink ships as such.

Even if you wipe out the fleet, the buildings exist and will recruit more manpower to "man" the ships. In other Paradox games, the ships would die and the AI would replace them with newer models. But here, as long as the buildings exist, they keep recruiting the same ships especially when you can't upgrade to a new type.