Like most who have played multiplayer, the desync and player drops make the game unplayable. I understand the devs are 'working on it' based off of a recent tweet, but i would seriously like to see a dev speak to the matter here on the forums, where endless posts are answered with simple 'submit a bug report' replies.
I've read that some people are setting up VPN's and are having no issues, is this true? Is this a viable way to be able to play this game? I too spent around $200 between my friend and I to play this game and it was a nightmare of desyncs, reloading and trying to host etc. - since we started playing last summer.
99% of the time hot-joining doesn't even work, and re-hosting doesn't even have the game re-appear on the multiplayer server list without at times, both players fully quitting the game and restarting and even that has failed.
Is speed an issue? I've played on different speeds and it didn't matter. Getting every type of desync, and yes were using the beta opt-in.
Devs, is there a direct join or private server option that would help? Is this even a viability?
Devs, how are YOU playing this multiplayer or are you not? Is there any testing going on at all? I see in the bug reports basically NO responses. With the types of people playing this kind of game if you opened up to your fan base you would be shocked to see what HELP people can actually be to get a game we all are massively excited about working again for multiplayer. Seriously get a game going and see what the frustration is all about and maybe you will think twice about allowing this kind of mess to take place and ruin an expansion that has in its name, Federations, something that brought back droves of multiplayer fans. Setup a monthly Subscription fee, i'd pay it (i wont speak for others) if it were to solve this god forsaken problem.
I've read that some people are setting up VPN's and are having no issues, is this true? Is this a viable way to be able to play this game? I too spent around $200 between my friend and I to play this game and it was a nightmare of desyncs, reloading and trying to host etc. - since we started playing last summer.
99% of the time hot-joining doesn't even work, and re-hosting doesn't even have the game re-appear on the multiplayer server list without at times, both players fully quitting the game and restarting and even that has failed.
Is speed an issue? I've played on different speeds and it didn't matter. Getting every type of desync, and yes were using the beta opt-in.
Devs, is there a direct join or private server option that would help? Is this even a viability?
Devs, how are YOU playing this multiplayer or are you not? Is there any testing going on at all? I see in the bug reports basically NO responses. With the types of people playing this kind of game if you opened up to your fan base you would be shocked to see what HELP people can actually be to get a game we all are massively excited about working again for multiplayer. Seriously get a game going and see what the frustration is all about and maybe you will think twice about allowing this kind of mess to take place and ruin an expansion that has in its name, Federations, something that brought back droves of multiplayer fans. Setup a monthly Subscription fee, i'd pay it (i wont speak for others) if it were to solve this god forsaken problem.
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