Hi. There was a stream where questions were answered by Tantalus some time ago and it was said big issues may be fixed without having to wait for the next big patch. (console also got new flags and some outliner updates earlier)
I read the wiki patchnotes for 3.5 and 3.6 and found some issues that should not be in the game for months (we don't know when or if we get more updates on console yet).
Some examples:
- AI stacking huge fleets to bombard planets instead of spreading out during war
- AI accepts vassalization requests too often
- Auto build for planets and sector does not build the right buildings for some designations (or won't upgrade buildings, need to check again)
- the last Pop on a planet can auto migrate away
- strike craft flying far below the fleet during combat (not sure if just visual or affecting combat)
- The Holy Guardians will no longer mind if you turn their Holy Worlds into other planet types as long as you have the Head of Zarqlan.
- Auto designed ships use amoeba weapons (reported this one some time ago)
- colony auto designations really thinking you wanted hydroponics stations.
I could make a huge list but it's all in the patchnotes. Do the console Devs take a look at these to find possible big problems early to fix them?
Sources:
I read the wiki patchnotes for 3.5 and 3.6 and found some issues that should not be in the game for months (we don't know when or if we get more updates on console yet).
Some examples:
- AI stacking huge fleets to bombard planets instead of spreading out during war
- AI accepts vassalization requests too often
- Auto build for planets and sector does not build the right buildings for some designations (or won't upgrade buildings, need to check again)
- the last Pop on a planet can auto migrate away
- strike craft flying far below the fleet during combat (not sure if just visual or affecting combat)
- The Holy Guardians will no longer mind if you turn their Holy Worlds into other planet types as long as you have the Head of Zarqlan.
- Auto designed ships use amoeba weapons (reported this one some time ago)
- colony auto designations really thinking you wanted hydroponics stations.
I could make a huge list but it's all in the patchnotes. Do the console Devs take a look at these to find possible big problems early to fix them?
Sources:
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