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nonameforme

Corporal
75 Badges
Jan 15, 2014
35
1
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In CK2 it was annoying and unrealistic that my character can only run 1 plot at a time and must pray to RNGsus for the plot to actually happen before plotting another schemes. For balance maybe we can use queue system where your character's stats only apply to the 'top most' plot and when that plot success, you move down to the next plot. This would improve QOL immensely, especially when I want multiple 'heir and heir-to-be' to of certain title gone. In CK2 I have to click plot, wait for it to sucess, remember which title I was aiming at, go back to character list and find the next heir.....

And about proselytize, I never convert more than 3-5 counties my whole game due to how short-live my court chaplain is (I swear he was killed via proselytize event so quick it must be bug). The mission shouldn't be character base, but use something similar to plot system.
 
I’d love to see plots grow as a percentage chance of succeeding, and you chose to fire them off when they reach a point you’re comfortable with, with various consequences if it fails or you’re caught. I don’t super love the randomness of CK2’s system where sometimes you can’t make an attempt for years and sometimes you send assassins four times in a month.
 
Agreed. The overly random nature of assassinations in CK2 is frustrating.

They should potentially also do something about infant murder, as it is currently far too easy to accomplish. Perhaps it should use the intrigue of the targets guardian for chance of success and the guardians diplomacy for determining whether people will help?
 
Agreed. I'd like the ability to have at least one inner court and one outer court plot running concurrently at the very least, with different time frames to each. It's never made any sense that you can have only one operating at a time, especially given the plotters are usually distinct groups.
 
Too much randomness is frustrating, but I much prefer randomness over EU4's very specific and exact method. (i.e. You will convert this province in exactly 3 months and 17 days)
You beat me to it, I was just about to say while the randomness can be irritating I don't want this to be medieval EU.

Maybe when it comes to stuff like plots and claims, or even conversions you could do it the old hands off way where you just wait for it to fire or you could focus all your efforts to make it happen much faster (and based on your stats make it more or less likely your found out). And as a trade of for making something like this your focus your worse at ruling your realm and have penalties or negative events pop up from your neglect.
 
To combine certainty and randomness, fabricating claims, converting culture/religion, maybe even plots can use a system where a random number of precent would be added every month towards the goal. This way the exact time can vary greatly, but also the progress still be certain. Kinda like the Imperator sieges (only instead of rising chance I'll be more straightforward rising progress, so success on reaching 100%).
 
I would like multiple plots, but not too many.
Maybe one plot that you create yourself, or 2 when being king or higher.
While you can join multiple ones, maybe also limited on tier or de jure region.
 
And about proselytize, I never convert more than 3-5 counties my whole game due to how short-live my court chaplain is (I swear he was killed via proselytize event so quick it must be bug). The mission shouldn't be character base, but use something similar to plot system.

I don't see how the death of your chaplain keeps you from converting, unless you don't bother to replace him.
 
I really liked the plotting the way it was done in CK2. I like only being able to do one plot at the time. I would like for the game to often make rivals of characters to plot against you.