Cancelled to other better trade mods already published! 
I recommend this one! -> http://steamcommunity.com/sharedfiles/filedetails/?id=693402022
I recommend this one! -> http://steamcommunity.com/sharedfiles/filedetails/?id=693402022
This is a little mod (soon to be released as soon as i figure out how to give you strategic resources via a modifier. and made some graphics.) that adds a internal trade mechanic.
Simply speaking it gives you a strategic resources named Trade Goods and a policy; Internal Trade with 4(5) restriction options. The idea is for each planet you'll generate, depending on your trade policy (0.6 / 0.4 / 0.2 / 0.0), Trade Goods strategic resources per planet. To gain anything from this you are required to build a Trade Depo on your stations, when you provide your station with 1 Trade Goods you in turn generate 5 Energy and in addition 0.2 Trade Goods.
A idea is to have food surplus effect the income of Trade Goods/Trade Power/Trade Resources. (Unsure of the name) Also i want in the future once fully tested have different kind of Event tide to this.
Content:
Policy: Internal Trade
- Unrestricted - We allow for a full unrestricted completely free from any form of laws and any form bureaucracy private companies love surly love this and nothing can go wrong.
Produces: 0.6 Strategic Resources per planet - Regulated - We allow for full trade but its regulated so no illegal or dangerous goods may be traded with.
Produces: 0.4 Strategic Resources per planet - Heavily Regulated - We allow for a heavily regulated trade goods need to be checked and approved by sector and imperial law in order to be transported.
Produces: 0.2 Strategic Resources per planet
- Heavily Regulated (Xenophobe) - We allow for a heavily regulated trade goods need to be checked and approved by sector and imperial law in order to be transported no xenocreatures or dangerous plants may be transported of any world.
Produces: 0.2 Strategic Resources per planet
- Prohibited - We don't allow for any kind of privately owned trade ships.
- Requires: 1 Trade Goods
- Produces: 0.2 Trade Goods, 5 Energy Credits
Tell me what you think so far.
GitHub Reposetory
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