I'm currently working on a mod and I cannot for the world get the effect to remove concubines to work.
It shows up correctly in game and even tells that the concubine will stop being your woman.
But the effect does not take place. The concubine still remains.
I have tried different approaches in the effects of the decision like prev, root, scope etc. It seems to be the same problem with marriage, but I worked around it by adding a is_valid instead.
A couple of effects I have tried. Anyone have any ideas?
if = {
limit = {
is_concubine = yes
}
this.concubinist = {
remove_concubine = scope:recipient
}
}
-----------------------
if = {
limit = { number_of_concubines > 0 }
every_concubine = {
remove_concubine = prev
}
}
It shows up correctly in game and even tells that the concubine will stop being your woman.
But the effect does not take place. The concubine still remains.
I have tried different approaches in the effects of the decision like prev, root, scope etc. It seems to be the same problem with marriage, but I worked around it by adding a is_valid instead.
A couple of effects I have tried. Anyone have any ideas?
if = {
limit = {
is_concubine = yes
}
this.concubinist = {
remove_concubine = scope:recipient
}
}
-----------------------
if = {
limit = { number_of_concubines > 0 }
every_concubine = {
remove_concubine = prev
}
}