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This question has puzzled me a few times when I have not been able to move into certain enemy territories against whom I'm at war.

The Dutch, for some reason which still escapes me, decides to declare war against me as England. They have no allies and I am allied with three German states and the Iroquois (who also join in). Expecting the Dutch to have been prepared I send my three squadrons from Cornwall, Wessex and Kent to the Dutch coast headed by Drake, Cavendish and Cumberland expecting to meet a large Dutch fleet. Meanwhile my 4,000 troops in Magdeburg march through Hannover towards the Dutch frontier accompanied by large units from Hannover and Brandenburg.

During the encounter there is almost no Dutch resistance although a force of two warships almost sent my first squadron of 11 warships packing before Drake came along the rescue the day and push the ships back to port. The Germans simply walk through Holland and, while they are dealing with the main force, I try to skirt round them into empty territories heading for Flanders. Here is then the first problem since the game will not let me move into certain areas. I was also not able to unload troops into Flanders when, after the war finished, I could load them onto the fleet from there. There was also a problem that, while I have beseiged Friesen, I could not move the troops into a neighbouring province for some reason.

In a previous wars I have had some similar problems with Scotland who I declared war on but was not allowed to move my troops in Ireland, into their Irish provinces. Once they had moved into my territories there and retreated, I was able to follow them but after winning the battle, my troops retreated back automatically.

Can anyone explain to me this odd behaviour?

One other, related point, was that, in the Dutch war, I have control of their seas and my colonial troops were able to walk into the Dutch trading posts at will. Given the almost absolute power that I had at my disposal at the head of an army of 4,000 troops 'supported' by around 80,000 other Germans with not a Dutchman in sight, I would have thought the terms for peace were for me to dictate but the game wouldn't even let me ask for their recipe for raw herrings. In the end I had to accept their fifth offer for a white peace after boredom with the whole campaign had started to set in and to avoid more of my soldies dying from exposure than they had in the battlefield. Does the game not take into account such factors like one party's complete control of a countries colonies?
 
First, colonies and tradeposts don't count on peace negotiations. You can burn their tradeposts though and build yours instead.
But for troops not moving into needed province: well, you need enough troops to initiate siege to move them into that province. If the siege has already started, you can move in all the troops that you want. Just use larger armies.
 
you can only propose a peace treaty if you have refused all of the other sides peace treaties. If the dutch are offering you peace and you want more then you have to refuse their offer and make your own.
 
OK, I think I've got the bit about the trading posts/colonies. It still doesn't explain why sometimes I can't move troops into an area. Unfortunately this is not all of the time but I can't see what reason the game may give me for not letting me move in on a Scottish region, for example, when I'm at war with them.:confused:

w.r.t. the peace negotiations (for which I have -82 VPs), the Dutch in this example always offered a white peace which I rejected. When I then offer peace at a price, the game would not allow me to demand anything. It simply ignored the 'Demand Tribute' when I tried to choose it.

Actually I'm also a bit annoyed about it because my boys are generally pretty useless at fighting as shown in my navy's attempt to lose against two Dutch war ships :eek: followed on by a Dutch force of c900 sending packing my whole Magdeburg force of 4,500.:eek: And in the course of taking these territories, I lost two ships and probably a few hundred foot-soldiers. Easily replaced, I know, but there's a principle. If the game doesn't place any value on the regions that I walked into surely it should mind too much if I kept them after the fighting had finished. :rolleyes:

But maybe I should have just burnt them down like I did to the French earlier in the game. That way the we could just say that the reparation payments are just paid 'in perpetuity' out of the gains made from using the province myself. That earlier action has meant that there are now no French regions in North America and without a single shot being fired. If I'd done the same to the Dutch then North America would have been mine, all mine. What do you mean natives:D
 
Did you actually CONQUER a Dutch province ? I have this feeling you didn't. Walking about is not enough, I'm afraid.

As for the provinces you couldn't enter : are you sure they were (still) an integral part of the country you were at war with ?