• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Senfmann

Sergeant
49 Badges
Jul 16, 2015
65
55
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris - Path to Destruction bundle
Hello,

I'm pretty new around this forum so I don't know if this is the right approach to ask, but I hope so.
I've got a kinda gamebreaking bug with the crown authority laws, they are all locked and can't be changed because to change them you need some degree of crown authority and I have none, not even the leftmost (autonomous vassalls).
I've got CK2+ as a mod, so I don't know if it has to do something with this. Every other Kingdom has functioning crown authority laws. I can't even change the save-files, because crown authority is simply not there. I can't even cheat because the allow_law console command doesn't allow me to change the laws, since the pre-requisite is having a law at all.
I had this since I created my own kingdom, I think.
I tested it with other Kingdoms even inside Empires, and they don't have this problem at all.
I need this so I can increase the tax-laws.
I'm currently the King of Saxony unter the Emperor of France, if that helps.

Help is greatly appreciated!

PS: the attached picture shows my current laws (in German but you get the idea). The topmost law is the crown authority.
 

Attachments

  • crown authority.png
    crown authority.png
    253,7 KB · Views: 15
Hello,

I'm pretty new around this forum so I don't know if this is the right approach to ask, but I hope so.
I've got a kinda gamebreaking bug with the crown authority laws, they are all locked and can't be changed because to change them you need some degree of crown authority and I have none, not even the leftmost (autonomous vassalls).
I've got CK2+ as a mod, so I don't know if it has to do something with this. Every other Kingdom has functioning crown authority laws. I can't even change the save-files, because crown authority is simply not there. I can't even cheat because the allow_law console command doesn't allow me to change the laws, since the pre-requisite is having a law at all.
I had this since I created my own kingdom, I think.
I tested it with other Kingdoms even inside Empires, and they don't have this problem at all.
I need this so I can increase the tax-laws.
I'm currently the King of Saxony unter the Emperor of France, if that helps.

Help is greatly appreciated!

PS: the attached picture shows my current laws (in German but you get the idea). The topmost law is the crown authority.
Are you by any chance playing with the latest patch (2.4.1)? Because the mod isn't compatible with that one yet, and you'll have to use the old 2.3.6 "beta".
If not, and your checksum is correct, then it's a bug. Report back in that case :)

(I think I've had this problem once as well, but I'm pretty sure I screwed up something else (like using additional mods), and it went away.)
 
Thank you for the response!
Yep I'm playing the old 2.3.6 just because the latest version can't even be started.
Thing is, I tried it with other Kingdoms inside our big empire and they don't have this bug, I guess something in the creation of my kingdom went wrong.
Bad thing I can't use cheats because they don't work at all and I can't even change the saved game because there are no centralization laws saved (maybe they have another name).
This is a semi-bad situation, I can still manage my Kingdom and get like 10 bucks each month which is pretty ok for me, but I can't change my laws and taxes and also can't revoke titles (which would be useful against a powerful priest)
 
You definitely are a feudal kingdom right? because tribal kingdoms can not change anything like that I apologise if it sounds like a stupid question but I assumed the kingdom of Saxony is tribal
If this is not the case then something has drastically wrong
 
This can happen sometimes when a Feudal Duchy successfully presses a claim on a tribal Kingdom, making it automatically feudal. It isnt initialized properly and doesnt get a crown authority. You can fix individual cases of this by going into the save and manually giving the broken Kingdom title Autonomous Vassals (I forget the code to do this, but its the Crown Authority 0 one)
 
This should be fixed in the next version -- not immediately, but in the annual maintenance event when a king-tier title that isn't tribal or nomadic doesn't have any crown laws, it'll auto-set the lowest one.
 
Ok, I'll tell you about the history of my Saxon Kingdom so you can understand better. I started as a count and got a duchy pretty early. Through conquest I got the easiest Kingdom available for the area, because you just need 3 provinces and I already had 1 from the beginning. I guess I was a feudal ruler just when I started but all my provinces were tribes still. But I had the feudal Interface and I think if you live under a feudal ruler you're also feudal. I made the change from tribal province to feudal province before I changed to Kingdom. One time my guy died and I had a super-bad new King but at least somehow the laws worked, but I didn't play any further because it was experimental. So I guess there might be a workaround? Can you, I dunno, for example give your heir a Kingdom or something which has functioning laws and then when they inherit the main Kingdom everything is fine?

Thanks all for the replies so far!

EDIT: Maybe it could also be that the Kingdom of Saxony is at first a tribal title?
 
Ok, I'll tell you about the history of my Saxon Kingdom so you can understand better. I started as a count and got a duchy pretty early. Through conquest I got the easiest Kingdom available for the area, because you just need 3 provinces and I already had 1 from the beginning. I guess I was a feudal ruler just when I started but all my provinces were tribes still. But I had the feudal Interface and I think if you live under a feudal ruler you're also feudal. I made the change from tribal province to feudal province before I changed to Kingdom. One time my guy died and I had a super-bad new King but at least somehow the laws worked, but I didn't play any further because it was experimental. So I guess there might be a workaround? Can you, I dunno, for example give your heir a Kingdom or something which has functioning laws and then when they inherit the main Kingdom everything is fine?

Thanks all for the replies so far!

EDIT: Maybe it could also be that the Kingdom of Saxony is at first a tribal title?

None of that really matters -- all that matters is how you got the kingdom title itself. If you took it from a tribal ruler, then it wouldn't have crown laws attached, and there's no system for you to acquire it. Same thing would happen in vanilla. Like I said, we've found a way around it for the next version, but there's no workaround in-game that I know of...you'd have to go into the files and change the code. My advice would be to go wherever you installed the mod and look in the decisions folder. You'll see a file called crown_laws.txt there. Open it up. At the very top, the first entry is crown_authority_0. In that, you'll see an allow section like this:

Code:
    allow = {
       NOT = {
         empire = {
           NOT = { title = PREV }
           holder_scope = {
             OR = {
               character = ROOT
               is_liege_of = ROOT
             }
           }
         }
       }
       has_law = crown_authority_1
     }

Change it to:

Code:
    allow = {
       NOT = {
         empire = {
           NOT = { title = PREV }
           holder_scope = {
             OR = {
               character = ROOT
               is_liege_of = ROOT
             }
           }
         }
       }
       OR = {
         has_law = crown_authority_1
         NOT = {
           has_law = crown_authority_0
           has_law = crown_authority_1
           has_law = crown_authority_2
           has_law = crown_authority_3
           has_law = crown_authority_4
         }
       }
     }

That will allow you to at least enact the "none" level of CA if you have none at all.
 
@Rylock
I tried it with meddling with the save-file but the lines are not there at all. I created the Kingdom for having enough counties (2/3 yep it's this small)
UPDATE: The empire now owns my Kingdom de jure, now I have no Crown Laws at all. I guess it just merged with the Crown Laws of my Emperor.
I just want to know if this is now the case and what can I do now? At least my Emperor tries to raise authority to the second-lowest level. But this is around 30% approved by others.
If somebody can tell me a thing about this, after this I guess I can close the thread.
Thanks for your advices!
 
I'm not referring to save-file editing. I'm referring to changing the files in the mod, so you can enact the law in-game.

If that's beyond your comfort level, however, then I'm afraid I can't help you.
 
Ah ok, I didn't understand at first what you meant. I guess it actually fixed itself, since I also created a new Kingdom and can change these laws.
Thanks for all and I guess it's solved.