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Dontihaver

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Mar 31, 2025
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hey there everyone, I can't invade planets, like none of them.

I am using the latest game version, no mods, I have all the DLC's, ships attempt to land, they land for like a second and then thez re-emerge, if I set it to agressive they just repeat this, any ideas please?
 
Have you tried to have a fleet (no matter what size is) in orbit? I had the same problem and then started to "protect" my armies with fleet and then, I can invade these planets.

Regards,
 
In the beta its bugges. I cant invade planets with armies and not even bombard planets with fleets.

Will try to use colossus to destroy the planet, its the only option left lol
 
as long as you are fighting an empire that can surrender--so not a hive or whatever--allow orbital surrender should do the trick. its worked for me. It might not work for pre-FTL planets though.
 
This has been a very frustrating bug for trying to playtest a necrophage empire (even more so than the baseline level of frustration from trying to playtest any empire that uses violence to solve problems, which in this game is kind of a lot of them). For necrophages, you basically get forced into a single-planet origin but without any of the benefits, because defeating pre-FTLs through orbital bombardment with a handful of corvettes takes an unbelievably long time, and you can't even start abducting them since they generally have so few pops that Nihilistic Acquisition won't work.

It's honestly kinda concerning that this bug has been present for the entire beta period -- I know they have a lot on their plate, but breaking a pretty core game mechanic like "capturing planets" makes me worry about what the rest of 4.0 is looking like, one month before release.
Necrophage style origin has almost certainly not been among the ones they've been trying to balance for. They've said that the further you are from 'standard' the less likely the beta is balanced. and necrophage is pretty far off base.

I'm also pretty sure they don't consider ground combat high priority and its possible one of the people working on biogenies solved it in their branch. Updates are only flowing from beta to the main branch, so it's likely any fixes in the main branch are just not past back to the beta.

this was basically confirmed to be the general state of things towards the end of last week's stream. right around when they were showing off the troop transports, they talked a little about how they are handling the beta on a back end/logistics basis. And why they are calling an end to the beta after this week.
 
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Necrophage style origin has almost certainly not been among the ones they've been trying to balance for. They've said that the further you are from 'standard' the less likely the beta is balanced. and necrophage is pretty far off base.

I'm also pretty sure they don't consider ground combat high priority and its possible one of the people working on biogenies solved it in their branch. Updates are only flowing from beta to the main branch, so it's likely any fixes in the main branch are just not past back to the beta.

this was basically confirmed to be the general state of things towards the end of last week's stream. right around when they were showing off the troop transports, they talked a little about how they are handling the beta on a back end/logistics basis. And why they are calling an end to the beta after this week.
I'm sorry, this WEEK?! Are they high?!
 
I'm sorry, this WEEK?! Are they high?!
It’s less “we’re gonna stop working on it” and more “we got enough player feedback to work on it on closed doors” but i do agree that the 4.0 doesn’t feel “just a month away from its release date” yet and a delayed release to avoid a 2.2 release scenario would best
 
hey there everyone, I can't invade planets, like none of them.

I am using the latest game version, no mods, I have all the DLC's, ships attempt to land, they land for like a second and then thez re-emerge, if I set it to agressive they just repeat this, any ideas please?
Are you on the stable 3.14.15 or 3.99.5 beta?

If on stable 3.14.15: https://forum.paradoxplaza.com/forum/form/10/select <- this is where you can report bugs in such a way that they can get fixed. Complaining about them on the forum is a hit or miss chance. It might get picked up by a mod/dev, who then has to have enough time and will to do the bug report for you.

If on beta 3.99.5: read the beta announcement. Read the main menu (ingame) disclaimers. It is clearly stated it is bugged as hell and you should only try playing the UNE default empire. And even then bugs are guaranteed.

Is there an option to fix this perhaps? I'd be thankful.
I don't understand exactly what you are asking for, a settings option to fix ground invasion not working as intended? ... what?
If you are on the beta; changing to stable is your option to fix ground invasion :)

This has been a very frustrating bug for trying to playtest a necrophage empire (even more so than the baseline level of frustration from trying to playtest any empire that uses violence to solve problems, which in this game is kind of a lot of them). For necrophages, you basically get forced into a single-planet origin but without any of the benefits, because defeating pre-FTLs through orbital bombardment with a handful of corvettes takes an unbelievably long time, and you can't even start abducting them since they generally have so few pops that Nihilistic Acquisition won't work.

It's honestly kinda concerning that this bug has been present for the entire beta period -- I know they have a lot on their plate, but breaking a pretty core game mechanic like "capturing planets" makes me worry about what the rest of 4.0 is looking like, one month before release.
The beta was specifically meant to get player feedback on how the planet development rework feels like - new zones, districts and pops. It was stated, multiple times, that many things are horribly broken, and playing anything but the default United Nations of Earth empire wil be a bad experience.
As for the persistence of this bug - I am no stellaris developer, but I do work in software development, and I can tell you confidently that ground invasion is not going to be ignored and shipped in a broken state when 4.0 goes live, but I can also tell you confidently that ground invasion is going to be ignored in a beta that focuses on things that are not ground invasion :)
When you have two or more systems that are interconnected (like pops and ground invasion), and you are doing a rework on one of those systems, you first finish the rework, then fix the other affected systems. Fixing everything for each development iteration would not just be incredibly wastefull, but we'd also get monthly beta updates instead of weekly, and we could count on the 4.0 update coming out in may, 2026.

Necrophage style origin has almost certainly not been among the ones they've been trying to balance for. They've said that the further you are from 'standard' the less likely the beta is balanced. and necrophage is pretty far off base.

I'm also pretty sure they don't consider ground combat high priority and its possible one of the people working on biogenies solved it in their branch. Updates are only flowing from beta to the main branch, so it's likely any fixes in the main branch are just not past back to the beta.

this was basically confirmed to be the general state of things towards the end of last week's stream. right around when they were showing off the troop transports, they talked a little about how they are handling the beta on a back end/logistics basis. And why they are calling an end to the beta after this week.
Woot :eek: how do you know the internal development pripority of game subsystems? Do you have any other insider information? Can you sahre it plz? Plz plz plz? Dolan? Plz?

I'm sorry, this WEEK?! Are they high?!
Ask @Newbee53 , they seem to have inside info!



The reason I am typing this post is in hopes that devs will NOT stop releasing half baked betas with new game mechanics.
There seem to be quite a few people who cannot be bothered to read dev posts completely, but do have enough time to write posts complaining about bugs that are known, foretold and irrelevant to the beta. I just hope your ignorance won't discourage the devs from future opportunities to gather feedback. The constructive type, not the "I bought a blue car and am mad because I hate color blue" type.
 
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Woot :eek: how do you know the internal development pripority of game subsystems? Do you have any other insider information? Can you sahre it plz? Plz plz plz? Dolan? Plz?
for years ground combat has been dismissed as of little or no importance. Last week's stream talked about how they are rolling the beta into biogenies. and they stated right from the start that the beta was going to be focused on vanilla content and the further from UNE and COM you were the less likely the beta was going to be working for you. The rest follows logically from all that.

Seriously, its not that hard to make some educated guesses
 
for years ground combat has been dismissed as of little or no importance. Last week's stream talked about how they are rolling the beta into biogenies. and they stated right from the start that the beta was going to be focused on vanilla content and the further from UNE and COM you were the less likely the beta was going to be working for you. The rest follows logically from all that.

Seriously, its not that hard to make some educated guesses

I was talking specifically about ground combat getting fixed so it works (for 4.0 release), not about changes to how it works. Changes to ground combat have been indeed repeatedly marked as low priority, but that is completely irrelevant to wether it's getting fixed (for 4.0 release) or not.
 
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Is there an option to fix this perhaps? I'd be thankful.

Opt out of beta. Beta versions are buggy be design, don't play them for serious runs.
 
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I'm also pretty sure they don't consider ground combat high priority and its possible one of the people working on biogenies solved it in their branch.
I was talking specifically about ground combat getting fixed so it works (for 4.0 release), not about changes to how it works. Changes to ground combat have been indeed repeatedly marked as low priority, but that is completely irrelevant to wether it's getting fixed (for 4.0 release) or not.
I think you overlooked a word. I said it was possible someone working on the other branch fixed it.

As for why, things that the people working on the ascension team will need to work on includes clone armies and the xenomorph armies--I just forgot their name--and so they might have fixed it just to test that.
 
Yeah dude I'm a software engineer too, I understand that betas are not release builds and that stuff gets broken. Thanks for the condescending comment though! But I think you misunderstood me. I am trying to say that Paradox are under-estimating the impact of this bug on the data they are collecting, and that leaving these systems untestable for the entire beta is a bad idea.

The thing is, testing planet development with the zones system requires us to be able to develop planets with the zones system, and part of doing that is expanding to new planets. Did you know that a lot of empires will expand by taking over other empires planets? Well it's true, now you know! And when that happens, the way the zones system interacts with conquest is both interesting and important to test! How do zones feel when you take over a highly developed empire on your level? How do they feel when you take over a pre-FTL and are starting from the fresh colony development level, but with a large and unhappy population? Are there any scaling concerns with conquering planets causing economic death spirals? Well it's super hard to say, because you either can't take over planets at all (pre-ftls, purifier civics) or if you eventually bomb them into surrender, you take over them in a massively damaged state that tanks their stability and output and makes them highly likely to revolt before you can possibly stabilize them. Both of those scenarios make it hard to test the way the system actually behaves in practice, and it means that the only stuff they can really gather much meaningful data on is developing fresh colonies from scratch.

TLDR: It's hard to tell how resource production and planet management with zones all hold up when you're expanding, and that would be a real pickle if producing resources or expanding were important to this game!
The inability to launch ground invasions does not affect your ability to conquer worlds. Planets still surrender to orbital bombardment. I've done it multiple times over the beta.
 
if you eventually bomb them into surrender, you take over them in a massively damaged state that tanks their stability and output and makes them highly likely to revolt before you can possibly stabilize them.
Don't planets surrender to orbital bombardment instantly with 0% damage (except in the aforementioned cases where they never surrender)? Haven't tried it on 3.99.6 yet but I wasn't having trouble with this in 3.99.5 unless you count it being too easy.
 
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