hey there everyone, I can't invade planets, like none of them.
I am using the latest game version, no mods, I have all the DLC's, ships attempt to land, they land for like a second and then thez re-emerge, if I set it to agressive they just repeat this, any ideas please?
Are you on the stable 3.14.15 or 3.99.5 beta?
If on stable 3.14.15:
https://forum.paradoxplaza.com/forum/form/10/select <- this is where you can report bugs in such a way that they can get fixed. Complaining about them on the forum is a hit or miss chance. It might get picked up by a mod/dev, who then has to have enough time and will to do the bug report for you.
If on beta 3.99.5: read the beta announcement. Read the main menu (ingame) disclaimers. It is clearly stated it is bugged as hell and you should only try playing the UNE default empire. And even then bugs are guaranteed.
Is there an option to fix this perhaps? I'd be thankful.
I don't understand exactly what you are asking for, a settings option to fix ground invasion not working as intended? ... what?
If you are on the beta; changing to stable is your option to fix ground invasion
This has been a very frustrating bug for trying to playtest a necrophage empire (even more so than the baseline level of frustration from trying to playtest any empire that uses violence to solve problems, which in this game is kind of a lot of them). For necrophages, you basically get forced into a single-planet origin but without any of the benefits, because defeating pre-FTLs through orbital bombardment with a handful of corvettes takes an unbelievably long time, and you can't even start abducting them since they generally have so few pops that Nihilistic Acquisition won't work.
It's honestly kinda concerning that this bug has been present for the entire beta period -- I know they have a lot on their plate, but breaking a pretty core game mechanic like "capturing planets" makes me worry about what the rest of 4.0 is looking like, one month before release.
The beta was specifically meant to get player feedback on how the planet development rework feels like - new zones, districts and pops. It was stated, multiple times, that many things are horribly broken, and playing anything but the default United Nations of Earth empire wil be a bad experience.
As for the persistence of this bug - I am no stellaris developer, but I do work in software development, and I can tell you confidently that ground invasion
is not going to be ignored and shipped in a broken state when 4.0 goes live, but I can also tell you confidently that ground invasion
is going to be ignored in a beta that focuses on things that are not ground invasion

When you have two or more systems that are interconnected (like pops and ground invasion), and you are doing a rework on one of those systems, you first finish the rework, then fix the other affected systems. Fixing everything for each development iteration would not just be incredibly wastefull, but we'd also get monthly beta updates instead of weekly, and we could count on the 4.0 update coming out in may, 2026.
Necrophage style origin has almost certainly not been among the ones they've been trying to balance for. They've said that the further you are from 'standard' the less likely the beta is balanced. and necrophage is pretty far off base.
I'm also pretty sure they don't consider ground combat high priority and its possible one of the people working on biogenies solved it in their branch. Updates are only flowing from beta to the main branch, so it's likely any fixes in the main branch are just not past back to the beta.
this was basically confirmed to be the general state of things towards the end of last week's stream. right around when they were showing off the troop transports, they talked a little about how they are handling the beta on a back end/logistics basis. And why they are calling an end to the beta after this week.
Woot

how do you know the internal development pripority of game subsystems? Do you have any other insider information? Can you sahre it plz? Plz plz plz? Dolan? Plz?
I'm sorry, this WEEK?! Are they high?!
Ask
@Newbee53 , they seem to have inside info!
The reason I am typing this post is in hopes that devs will NOT stop releasing half baked betas with new game mechanics.
There seem to be quite a few people who cannot be bothered to read dev posts completely, but do have enough time to write posts complaining about bugs that are known, foretold and irrelevant to the beta. I just hope your ignorance won't discourage the devs from future opportunities to gather feedback. The constructive type, not the "I bought a blue car and am mad because I hate color blue" type.