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jonatron5

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May 29, 2013
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so I was trying to make a mod that involves changing the start date: and i cant seem to get it to work.

i found the games start date location in the 00_defines file

I have my directory structured such that:


Documents\Paradox Interactive\Victoria 3\mod\ModName\game\common\defines

such that inside 00_defines:


Code:
NGame = {
    START_DATE = "1901.1.1"
    END_DATE = "1936.1.1"
    SAVE_VERSION = 0
    MP_LAG_TICKS_BOUNDS = 28 # Host will advance up to a week ahead of players ( 7 * 4 )
    DEAD_OBJ_UNDESTROYED_DAYS = 22    # number of days "killed"/removed objects will persist in memory before ultimately destroyed as they are referenced by events etc. Needs to be bigger than MESSAGE_FEED_NUMBER_OF_DAYS_SHOWN in order to not risk notifications regarding dead people etc returning null_objs.
    MAX_NUMBER_OF_AUTOSAVES = 5     # The game will only keep the MAX_NUMBER_OF_AUTOSAVES latest autosaves.
}

doing this seems to NOT change the start date when the game is launched.

i did a sanity check and renamed a country in the mod, and I DID see the name change in game, so i know my mod is setup and loading correctly