so I was trying to make a mod that involves changing the start date: and i cant seem to get it to work.
i found the games start date location in the 00_defines file
I have my directory structured such that:
Documents\Paradox Interactive\Victoria 3\mod\ModName\game\common\defines
such that inside 00_defines:
doing this seems to NOT change the start date when the game is launched.
i did a sanity check and renamed a country in the mod, and I DID see the name change in game, so i know my mod is setup and loading correctly
i found the games start date location in the 00_defines file
I have my directory structured such that:
Documents\Paradox Interactive\Victoria 3\mod\ModName\game\common\defines
such that inside 00_defines:
Code:
NGame = {
START_DATE = "1901.1.1"
END_DATE = "1936.1.1"
SAVE_VERSION = 0
MP_LAG_TICKS_BOUNDS = 28 # Host will advance up to a week ahead of players ( 7 * 4 )
DEAD_OBJ_UNDESTROYED_DAYS = 22 # number of days "killed"/removed objects will persist in memory before ultimately destroyed as they are referenced by events etc. Needs to be bigger than MESSAGE_FEED_NUMBER_OF_DAYS_SHOWN in order to not risk notifications regarding dead people etc returning null_objs.
MAX_NUMBER_OF_AUTOSAVES = 5 # The game will only keep the MAX_NUMBER_OF_AUTOSAVES latest autosaves.
}
doing this seems to NOT change the start date when the game is launched.
i did a sanity check and renamed a country in the mod, and I DID see the name change in game, so i know my mod is setup and loading correctly