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One of our goals with this game is to put a lot more agency in the hands of the player when it comes to shaping the economic development of their nation. That doesn't mean we want it to devolve into a micromanagement fest of course, but more on that later on (I know I keep saying that but we have so many dev diaries to come and I don't want to get too ahead of them!)
 
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"More player agency"? Isn't this in contradiction to the goal of simulation stated in the dev diary? I know it's the eternal debate, "oh, you want a simulation but that's boring because the game will play itself" but still I hope you guys sorted out how to strike this balance before starting development since it's the fundamental design concept of the game.
What we're aiming for is to give the player the agency to try and direct their country the way they please - but not with any guaranteed success. You make the choices, but that also means you have to deal with the consequences and reactions from the people in your nation who disagree with those choices and who might seek to overturn them.

I will say that I am not stating unequivocally that there will not be any autonomous construction of buildings though - just that the player will never be completely unable to interact with the building system, as it's such an integral part of the game's core loop.
 
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