• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shadeseraph

Captain
69 Badges
May 11, 2017
334
113
  • Magicka
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Cities: Skylines - Green Cities
  • Age of Wonders II
  • Age of Wonders
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
Hey there,

I've got back to the game with the inclusion of green planet and I have to say that it looks really good.

I'm pretty much nearly done with temp+water +atmosphere and I'm currently handling atmosphere loss. And my main problem is that, long term wise, I don't see the point of MFGs (admittedly, the research bonus has been awesome, but I'm close to finishing the whole tech tree). CPs produce twice as much atmosphere as MFGs protect, cost half as much energy, and don't cause Marsquakes, while only having minor waste rock requirements. At this point I have 5 of each and I'm seriously thinking about dismantling the MFGs cause of how annoying the Mars quakes are

Am I missing something?
 
The research is kind of nice. Good too if you can isolate the MFGs to reduce marsquake issues. Also can't remember if the values change.
 
Yah MFGs should reduce the loss more than the Carbs produce. That is kind of the point of having a penalty negation tool. The penalty negated is more than a positive tool would add but you are hard capped on how many of the penalty buildings you can use based on how much penalty you have. MFGs not only break this dynamic but they cost 10 metals upkeep (FREAKING HUGE!) and cause marsquakes which trigger the need for that 10 metals upkeep. I don't know about everybody else but after the early game metals are the one resource I need the most of and am at the greatest risk of running out of.