Has anyone found defines or milestones that govern starting mechs and gear in Career mode?
"CareerMode" : {
"StartingPlayerMech" : "mechdef_vindicator_VND-1R",
"StartingLance" : [
"mechdef_jenner_JR7-D",
"mechdef_commando_COM-1B",
"mechdef_spider_SDR-5V",
"mechdef_panther_PNT-9R"
In the BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants there is a file "SimGameConstants.json" and in the Career Mode section you will find this:
Code:"CareerMode" : { "StartingPlayerMech" : "mechdef_vindicator_VND-1R", "StartingLance" : [ "mechdef_jenner_JR7-D", "mechdef_commando_COM-1B", "mechdef_spider_SDR-5V", "mechdef_panther_PNT-9R"
Seems unlikely to work... milestones are triggered by the campaign missions... which don't exist in career mode.Oh good grief, didn't scroll down far enough to see the separate Career entry there.
So what about milestones to set starting equipment? For the campaign game, you can edit milestone 114 to add or remove gear in the Leopard's hold.
Maybe.That's a shame. Starting assets must be recorded somewhere, though, right?
That is correct. (I haven't played yet myself - still downloading for a few more hours - but it was stated on one of the prerelease streams.)Sorry to intrude but I'll have to wait a few weeks to get to play so i must ask. Starting mechs in career mode are fixed but pilots are random yes??
Starting mechs in career mode are fixed
I can confirm that this works as I successfully modded my starting lance in career mode to all SLDF Highlanders (mechdef_highlander_HGN-732b) and launched the career with no issues.
However, when I try to use any of the new mechs, I get the endless spinning. According to another post, these are the new mechdefs:
- mechdef_hatchetman_HCT-3F
- mechdef_crab_CRB-27
- mechdef_cyclops_CP-10-Q
- mechdef_cyclops_CP-10-Z
They do have mechdef files, they just aren't in the standard folder. They are buried in the asset bundle for Flashpoint.The reason this doesn't work is that the new mechs don't have mechdef files in the standard folder, only thing I could find with a quick scan is hardpoint and movement files for them.
No; while I don’t use any of those mods, I’ve added a few ‘mechs on my own and had no issues getting them into the starting lance.Anyone got a reason why one would have issues making a starting Lance out of add-ons from jk, bd or hotd?