I've seen a lot of suggestions but none really mention the weakest point of the game ( at least for me ! ).
I think one main modification should be done regarding the player motivation to keep playing after something important and negative happens.
Let say ( and ity happens a lot ) that you loose 2, 3 or 5 fleets carrying valuables ( tea, silk, spices...) you run out of cash flow, can't buy any more etc.... at this stage of a game after you've spent 5, 10 or 20 hours..the game is over !
The second point and the most important modification to do is regarding the cash flow. Maintenance si too expensive and when you get the game you can't really increase profits before hours and hours of playing, during all these hours if you have one problem you're dead.
Maintenance cost should increase with players fortune and the government should give to the company cash every year to keep controling trading posts, I can easily imagive a system that will finance the player with 100.000 for Fortress level 1, 200.000 for level 2, etc...
A great game is a game where you have suspens and when you make a mistake or bad luck is on your side, you can still make it. The cash flow sytem leave you very vulnerable, too vulnerable.
Two other minor suggestions:
1/ I can't understand that you can't access friendly nations trading post, doesn't make sense, at least we should decide what and which volume can be bought by an country we have an alliance with, no ?
2/ Allies, Mercenary or pirate fleets should be hired for a limited amount of time in order to increase combat capacity very quickly, no ?
Hope I help !
Marc
I think one main modification should be done regarding the player motivation to keep playing after something important and negative happens.
Let say ( and ity happens a lot ) that you loose 2, 3 or 5 fleets carrying valuables ( tea, silk, spices...) you run out of cash flow, can't buy any more etc.... at this stage of a game after you've spent 5, 10 or 20 hours..the game is over !
The second point and the most important modification to do is regarding the cash flow. Maintenance si too expensive and when you get the game you can't really increase profits before hours and hours of playing, during all these hours if you have one problem you're dead.
Maintenance cost should increase with players fortune and the government should give to the company cash every year to keep controling trading posts, I can easily imagive a system that will finance the player with 100.000 for Fortress level 1, 200.000 for level 2, etc...
A great game is a game where you have suspens and when you make a mistake or bad luck is on your side, you can still make it. The cash flow sytem leave you very vulnerable, too vulnerable.
Two other minor suggestions:
1/ I can't understand that you can't access friendly nations trading post, doesn't make sense, at least we should decide what and which volume can be bought by an country we have an alliance with, no ?
2/ Allies, Mercenary or pirate fleets should be hired for a limited amount of time in order to increase combat capacity very quickly, no ?
Hope I help !
Marc