Needless to say, plunking down a castle (fortification/fortress/call it what you will) somewhere was no mean feat. It was expensive, time consuming, and required a rather large manpower pool. Even one they'd been built, there was always a little bit here and there that was falling apart and needed fixing. Then of course whn an enemy comes a-calling with siege gear (or saps and fires to collapse a wall) there's some major reconstruction required.
I was just wondering, therefore:
- Will/should a castle/fortress require upkeep in an EU II "maintenence" sense?
- After a siege, will there be a variable cost and time factor applied to the recovery?
- How about staffing of the garrison? EU II's free fortress-size garrison really isn't at all representative o the way things were...
- Should you, perhaps, have to assign a corps (several of them, in fact) to an area and then, when attacked, you must decide how many men to pull back into the castle and how many to leave in the field. The more you pull back, the worse the attrition inside becomes, etc...the fewer, the easier it is to storm... Things like that.
- Should a recently captured enemy castle/fortress provide any protection whatsoever for an occupying force?
- Will the be a differentiation as to the method that a castle is taken? In some cases it was strategically more important to essentially raise the buildings to its foundations to prevent it falling back into enemy hands. In other cases it would be better to starve the enemy out and make them surrender so as not to damage a structure that could become useful to you in the future. These are options that could be offered to the attacker...
I'm sure I'm forgetting some things, but essentially I'm curious if at this closer scale such things might be taken more into consideration by the game engine.
I was just wondering, therefore:
- Will/should a castle/fortress require upkeep in an EU II "maintenence" sense?
- After a siege, will there be a variable cost and time factor applied to the recovery?
- How about staffing of the garrison? EU II's free fortress-size garrison really isn't at all representative o the way things were...
- Should you, perhaps, have to assign a corps (several of them, in fact) to an area and then, when attacked, you must decide how many men to pull back into the castle and how many to leave in the field. The more you pull back, the worse the attrition inside becomes, etc...the fewer, the easier it is to storm... Things like that.
- Should a recently captured enemy castle/fortress provide any protection whatsoever for an occupying force?
- Will the be a differentiation as to the method that a castle is taken? In some cases it was strategically more important to essentially raise the buildings to its foundations to prevent it falling back into enemy hands. In other cases it would be better to starve the enemy out and make them surrender so as not to damage a structure that could become useful to you in the future. These are options that could be offered to the attacker...
I'm sure I'm forgetting some things, but essentially I'm curious if at this closer scale such things might be taken more into consideration by the game engine.