As we all know, currently the only casualties sustained in war are actual military units (ships/armies) and civilian pops from planetary bombardment/invasion. Since there is no direct link between pops and military units, however, you can lose infinite military units without it ever affecting your population. As long as you have the alloys to build a new ship, there will never be any problem finding people to man it.
With the current pop system this more or less makes sense. While we can’t say exactly how many people are represented by a pop, it is certainly in the hundreds of millions, and so only a massive defeat would ever cause the loss of a pop. What I would like to see, with 4.0 making pops much more granular, would be for pops to be lost as military casualties.
I would do this by changing how naval capacity works, and changing it from the current soft cap which represents your logistical carrying capacity to how many people you have on hand, or alternatively creating this as a new and separate capacity. It would be generated by the number of pops employed at a Barracks building, and when you sustain naval casualties it would track that and periodically kill the employed pops there. With current pop ratios, it would be something like 1 employed pop generates 100 naval capacity, and 100 destroyed naval capacity destroys 1 pop.
With the current pop system this more or less makes sense. While we can’t say exactly how many people are represented by a pop, it is certainly in the hundreds of millions, and so only a massive defeat would ever cause the loss of a pop. What I would like to see, with 4.0 making pops much more granular, would be for pops to be lost as military casualties.
I would do this by changing how naval capacity works, and changing it from the current soft cap which represents your logistical carrying capacity to how many people you have on hand, or alternatively creating this as a new and separate capacity. It would be generated by the number of pops employed at a Barracks building, and when you sustain naval casualties it would track that and periodically kill the employed pops there. With current pop ratios, it would be something like 1 employed pop generates 100 naval capacity, and 100 destroyed naval capacity destroys 1 pop.
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