While reading the stellaris wiki it stated that we will need claims to take planets in wars, and that war and diplomacy will be similar to Ck2 and Eu4.
However these two systems make no sense for a game such as this.
For example why would/should a xenophobic warlike empire recognise that a different civilization has any right to own a planet. A civilization such as this would just go in and take it, not caring about "claims" because in all honesty this type of civ would have claim to the whole galaxy.
Instead an empire should take large diplomatic hits with his neighbors, and the allies of the nation who was attacked I.e. AE in eu4.
However this should also be dynamic.
For example early game people are grabbing planets etc. etc. So its more of a "lawless" period allowing for greater gains in war without others being angry. Due to the fact that no one has owned the planets long enough to really claim they are an integral part of the civ.
Mid game people are starting to form federations and beginning to stabilize their empire. This is when the diplomatic hits will be larger and people will start making laws against taking planets and swathes of territory. Maybe even declaring a civ an enemy of the federation.
Finally late game everything will be more or less stabilized. War expansion will be seen like it is today, where its very very rare and seen with a universal negative outlook with civs being embargoed and isolated from the galatic community.
This is what I would prefer peace deals and war to be like in stellaris, dynamic with the periods, not static and samey like the other pdx games.
What do y'all think?
However these two systems make no sense for a game such as this.
For example why would/should a xenophobic warlike empire recognise that a different civilization has any right to own a planet. A civilization such as this would just go in and take it, not caring about "claims" because in all honesty this type of civ would have claim to the whole galaxy.
Instead an empire should take large diplomatic hits with his neighbors, and the allies of the nation who was attacked I.e. AE in eu4.
However this should also be dynamic.
For example early game people are grabbing planets etc. etc. So its more of a "lawless" period allowing for greater gains in war without others being angry. Due to the fact that no one has owned the planets long enough to really claim they are an integral part of the civ.
Mid game people are starting to form federations and beginning to stabilize their empire. This is when the diplomatic hits will be larger and people will start making laws against taking planets and swathes of territory. Maybe even declaring a civ an enemy of the federation.
Finally late game everything will be more or less stabilized. War expansion will be seen like it is today, where its very very rare and seen with a universal negative outlook with civs being embargoed and isolated from the galatic community.
This is what I would prefer peace deals and war to be like in stellaris, dynamic with the periods, not static and samey like the other pdx games.
What do y'all think?
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