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Denkt
Guest
One thing I think CK2 don't handle well is centralization, it is represented as some sort of law with like 5 levels, that add demesne limit but remove vassals limit, both which are abstract values.
Instead I think centralization should be something that is more natural, as realms expand they should have the option to expand their bureaucracy, which would cost Money to maintain and may cause other problems but on other hand it would allow for a larger more powerful realm. Decentralization should be represented by vassals and vassal limit should probably be removed but making new vassals rather than giving the land to an old vassal should probably make the old vassal hate you and perhaps there should be more issues to having more vassals which mean it is more natural to have few more powerful vassals.
So basically the difference from CK2 I could see:
Instead I think centralization should be something that is more natural, as realms expand they should have the option to expand their bureaucracy, which would cost Money to maintain and may cause other problems but on other hand it would allow for a larger more powerful realm. Decentralization should be represented by vassals and vassal limit should probably be removed but making new vassals rather than giving the land to an old vassal should probably make the old vassal hate you and perhaps there should be more issues to having more vassals which mean it is more natural to have few more powerful vassals.
So basically the difference from CK2 I could see:
- No centralization law
- No vassal limit but vassals care about you creating new vassals and how many you have
- Ability to expand bureaucracy which is expensive and can cause issues but allow direct Control over more holdings, it is in some way similar to the centralization law but it is more natural than just press a button like centralization law is in CK2.