So, last night I managed to finish second mission of Shakarn campaign. And i have just one question - wtf is with Chancellor's AI?
I have decided to play this map in accord with in game logic, as in declaring war on Iona the amazon, punching Poz the Kirko couple of times after Chancellor Kor has called me to war with Poz, ignoring neutral Syndicate player and vanguard players as they are too far. At the end I defeated Iona Caliri and added her two southern cities to my empire, then bought eastern one who fell neutral after hear death with diplomacy.
All this time Chancellor's superior army managed to do one thing - conquer Poz's city, lose it and reconquer back. He hunted neutrals, he sent single Sonocarns with few basic units to hunt neutrals and he was basically useless.
As soon as Voidbringers landed and goth their tentacles in his mind he started rampage. Gone were idiocy, gone we struggles. Single Sonocarn? Do you want three in one army, devastating everything in line with charged blasts? I had to ally to remaining two ELOP AI to even survive. Yet at the end I was reduced to two cities - my capital and former amazon capital with three cities taken by Chancellor who should not even come to two of them before fighting much closer Poz. One recently bought neutral city was lost to Dali the syndicate cultist.
Yes, I still managed to win, but it's outright rude, when AI is useless as long as it is your ally and then goes on competent rampage directed against player as soon as it becomes enemy. AI logic like this is exactly what asks players to ignore campaign goals and do wierd things.
Paradox, do you really want players to completely ignore ELOP and instead go straight to conquer neutral syndicate AI then place killer stack at chancellor's capital just waiting for him to get mad? That is strategically correct option even if it is utterly wrong from in-game perspective.
I have decided to play this map in accord with in game logic, as in declaring war on Iona the amazon, punching Poz the Kirko couple of times after Chancellor Kor has called me to war with Poz, ignoring neutral Syndicate player and vanguard players as they are too far. At the end I defeated Iona Caliri and added her two southern cities to my empire, then bought eastern one who fell neutral after hear death with diplomacy.
All this time Chancellor's superior army managed to do one thing - conquer Poz's city, lose it and reconquer back. He hunted neutrals, he sent single Sonocarns with few basic units to hunt neutrals and he was basically useless.
As soon as Voidbringers landed and goth their tentacles in his mind he started rampage. Gone were idiocy, gone we struggles. Single Sonocarn? Do you want three in one army, devastating everything in line with charged blasts? I had to ally to remaining two ELOP AI to even survive. Yet at the end I was reduced to two cities - my capital and former amazon capital with three cities taken by Chancellor who should not even come to two of them before fighting much closer Poz. One recently bought neutral city was lost to Dali the syndicate cultist.

Yes, I still managed to win, but it's outright rude, when AI is useless as long as it is your ally and then goes on competent rampage directed against player as soon as it becomes enemy. AI logic like this is exactly what asks players to ignore campaign goals and do wierd things.
Paradox, do you really want players to completely ignore ELOP and instead go straight to conquer neutral syndicate AI then place killer stack at chancellor's capital just waiting for him to get mad? That is strategically correct option even if it is utterly wrong from in-game perspective.
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