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Targor

Legendarymarvin
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Aug 9, 2009
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It's often funny and sometimes even very helpful, but the amount to which the AI prioritizes fighting rebels is sometimes strange. Their own rebels, sure. But why are AI armies often so very keen on fighting enemys rebels? One of my favorite examples for this:

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This was during a league war. The 50k stack comes from the Protestant League, Bohemia is catholic and part of the catholic League. Why would the Protestant armies see the need to fight Rebels which a) really hurt an enemy and b) want to flip him to the religion they're fighting for?
 
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A significant part of the time this happens they're not actually charging the rebels, just pathing through them.
 
So maybe a more accurate suggestion would be to allow the AI to denote some rebel stacks as "helpful," even if they're technically antagonistic (able to be fought), so that they'll avoid going in to fight them?

Or maybe tweaking rebel engagements so that in situations like these those rebels wouldn't actually be hostile to fellow protestants unless allied with the host nation?
 
I have also seen the AI ignore rebels until they took over a province, which made no sense to me. In that particulat event France had some 10k flemish rebels up north, she was at peace and had 20-30k armies just standing around and only sent them to crush the rebels once they successfully sieged Flanders. So AI-rebel realtions need to be tweaked definately.
 
I seem to remember in earlier patches, being friendly to other countries' rebels even though I wasn't supporting them because they more or less agreed with me (such as religious rebels who shared my state religion, or patriot rebels who wanted to defect to my country). When did this stop being a thing? (or am I thinking of CK2?)
 
Some rebels will still be friendly to you. I think it's religious rebels that are always antagonistic to everybody.
 
Something I don't think was mentioned here happened to me with rebels and it really ticked me off. I was playing Prussia fighting a two front war with Sweden to the North and the Polish had called me into their war with Hungary in the south. Sweden occupied my Baltic providences and I got an event for Prussian Nationalist to arise and retake the providence from the Swedish. Well the freaking POLISH army moved in and took down MY nationalist. Poland was my ally but they treated my nationalist rebels like any other rebels. Please fix this does not stand up to logic.
 
When at war and my AI allies can't reach any enemy stacks, I've seen the AI's hunter-killer units go after nationalist rebels that I was actively supporting.

This makes some sense for nationalists I'm not supporting, while besieging a province we control, which would reduce the warscore (I'd rather let the rebels have it while sit on the rest of the country until they're close to enforcing their demands, but I understand that the AI doesn't get that), but not so much when they're besieging a province held by the enemy and it's not the last enemy province we don't control.

All the same, I see it as a very minor issue, since nationalist rebels only play a small part in my war strategy and other kinds are pretty much useless for weakening a country in the long term. There are other things the AI does in wars which annoy me rather more.