Most major city transport system worldwide do not make a profit and are thus necessarily subsidised by the city (or state) government. This is often in the form access to cheap credit that is not expected to be paid back in full. Changing 'Unlimited Money' to 'Unlimited Credit' will simulate this.
In practice this will show the capital cost of anything we construct or buy in the game as a debit in the company accounts. Interest will be charged on debit balances at the end of each 'game day'; profits will be used to pay down the accumulated debt.
The result will show a how efficiently planned system will have a much lower accumulated debt than a badly planned system. It may eventually enable a really good system to 'break-even'.
The game could also have an 'in game' option to write off accumulated debt as happens in real life in many places parts of the world.
In practice this will show the capital cost of anything we construct or buy in the game as a debit in the company accounts. Interest will be charged on debit balances at the end of each 'game day'; profits will be used to pay down the accumulated debt.
The result will show a how efficiently planned system will have a much lower accumulated debt than a badly planned system. It may eventually enable a really good system to 'break-even'.
The game could also have an 'in game' option to write off accumulated debt as happens in real life in many places parts of the world.
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