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Norfolk_Chris

Captain
5 Badges
May 2, 2013
385
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  • Cities in Motion
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
Most major city transport system worldwide do not make a profit and are thus necessarily subsidised by the city (or state) government. This is often in the form access to cheap credit that is not expected to be paid back in full. Changing 'Unlimited Money' to 'Unlimited Credit' will simulate this.
In practice this will show the capital cost of anything we construct or buy in the game as a debit in the company accounts. Interest will be charged on debit balances at the end of each 'game day'; profits will be used to pay down the accumulated debt.
The result will show a how efficiently planned system will have a much lower accumulated debt than a badly planned system. It may eventually enable a really good system to 'break-even'.
The game could also have an 'in game' option to write off accumulated debt as happens in real life in many places parts of the world.
 
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This really wouldn't add anything to game, to be honest. I only play with unlimited money, and I can you usually creating a very profitable system. If you know anything about transit planning and apply it to game, as well as add a few lines to create interconnectivity, it's fairly easy to make a profitable system.

Heck, in one unlimited money game I'm paying drivers $50/hr and still making a 150% return.

Also, the whole point of the unlimited cash is to play sandbox and experiment. If I want to worry about making money from a well planned system, I'd just play the normal mode with money.