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knuckey

AGOT Mod
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Oct 10, 2010
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I know this doesn't affect vanilla but I thought Id report all the same.

Using the effect "change_random_mil_tech =" or "change_random_civ_tech =", when using a negative number, increases the tech rather than decreases. I know this will be very low priority but it would be nice to be able to do this all the same. Whilst i'm on the subject an effect to increase/decrease a particular tech would be most welcome :)

Thanks!
 
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