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K W

Evil Lawyer
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Apr 13, 2008
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Due to my AAR I'm currently working on an analysis of the recent changes that the latest beta patch made. I've therefore created with Notepad ++ my own personal changelog that only lists the changes that are new in 1.01 Beta 3, as the official changelog shows all changes that were made by comparison to the 1.00 release. I think that especially for people who played until now 1.01 Beta 2 it would be really helpful to just see the new relevant changes, so I'm releasing the changelog I created for myself to all registered DH users:

Code:
EXE changes:

38. Increased tech tool-tip buffer to fix CTDs in RDD mod

39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC mod).

40. Fixed a bug with supply convoys set from masters to puppets.

41. Fixed no music in Vanilla bug.

42. Fixed a bug with lost attachments bonuses on sold ships.

43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those.

44. Fixed a CTD on update of AI war targets list.

45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP pool now.

46. Fixed a bug with supply convoys not sending fuel in some cases.

47. Fixed a bug with supply convoys sending too much supplies in some cases.

48. Tweaked secede provinces to alies AI.

49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country.  no = { TAG1 TAG2 … TAGx } 

50. Expanded alliance_leaader command to work with current alliance too

VP:

24.	added 1 VP in Verdun (100)
25.	removed 1 VP from Brazzaville (907)

Graphic changes:

33.	tweaked interface
34.	FIxed the Rhodesia & Nyasaland flag doesn't match the shield.

DB changes:

27.	cloned unitnames/pics for ger/fra twin nation
28.	reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used in the 1914 scen
29.	Updated airdoctrine researchers who had "aircraft_testing", replaced with training
30.	doubled Militia mp cost
31.	Transports are now faster, stronger, better
32.	major changes/increases to naval ranges
33.	Slightly increased STR range
34.	Implement "Kaiser Franz"'s china leaders pack (1914 scenario)

 
Techfiles:

17.	"Nuclear Profileration" is now researchable
18.	It's now possible to build light Armor earlier
19.	Decryption devices techs are now dependent of each other
20.	fixed CAG models and techs
21.	1918 AA Brigade needs 1917 Static AA
22.	1940 Rocket Art tech needs 1940 Field Artillery tech 
23.	Further minor fixes regarding requirements and turning models obsolete
24.	Updating Naval Logistics bonuses to ranges
25.	Nuclear Submarine Secret tech event requires now Submarine tech  
26.	Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"

revolt.txt:

3.	fixed MEN cores
4.	German player can now only release release RKs 
5.	Added limitations to Occupationzone release

Scenario files:

39.	Adjusted German infantry model = 5 to 6, model = 6 to 7
40.	fixed sov oob
41.	tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements
42.	removed some supply techs from minors
43.	Weakened YUG36 and BEL14 to help GER AI
44.	Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from national provinces to claimed provinces

Text fixes:
 
14.	added a few local tank variations: 2 pol 1 ast
15.	added a lot of fixes to airmodelnames
16.	Added missing Production and Construction tech components names
17.	Added all Medicine tech components names
18.	Fixed 1914 scenario Persia name string
19.	Minor improvements to Latvian armynames and unitnames

Fixes:

28.	modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30 randomly killed leaders + 150 historical leaders = 180 killed leaders)
29.	complete review of UK Surrender and Empire Falls Apart chains + minor fixes
30.	Slightly easier France surrender (lost national province from 40 to 35)
31.	fixed Free France creation
32.	modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and modified event 2006514 so that Italy grants military access to U08/U09 when defeated
33.	turned German control of Finnish army into decision
34.	corrected trigger of event Danzig Incident
35.	Added Danzig Incident decision
36.	Corrected bug in Austria surrender chain + military access given to Entente
37.	Fixed Allied diplo offensive
38.	Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with CP normally (and not only when allied with CP by event)
39.	Made "issue currency" triggers easier to get
40.	Tweaked swiss mobilization events to  only spawn militia in friendly provinces

1914:

13.	tweaked Belligerence issue with Germany preventing it from DOW anyone
14.	AST and Raj nolonger sent exp forces to RUS
15.	1914 German AI is now much more careful (lesser encirclements)
16.	USA sends more troops to France
17.	POR sends troops to France
18.	Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai
19.	OTT is now more carefull (but still is the weak link of CP
20.	Fixes to POR/JAP 1914 AI
21.	Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)

1936:

21.	Hungary no longergives all of its troops to Germany before Barbarossa
22.	China should no longer SR as many units (also simplified war switch)
23.	decreased Soviet aggressiveness at the start of Barbarossa
24.	fixed many events preventing Germany from invading SU (was still trying Sealion..)
25.	Added Mulmein and Tavoy to British Raj Garrison Ignore list
26.	Germany starts now a nuclear program (if Barbarossa successful)
27.	added individual mobilization events for greece ww2
28.	Invasion of Norway should now happen sooner
29.	Germany should now garrison Slovakia
30.	Greece should nolonger declare war against Soviet union 
31.	ersatz conversion should happen more often
32.	Raj is now a stronger commonwealth partner
33.	slight tweaks to GER AI triggers (Barbarossa + YUG)
34.	There will be no more weird AI coups
35.	Germany will now build V1 and the US will build rockets
36.	Bulgaria no longer joining CP too early
37.	US no longer wasting ICs to build radars on homeland
38.	fixed YUG invasion triggers
39.	Germany will now build Siegfried line
40.	USA will now build more TPs
41.	Simplified DDAY triggers

EDIT: Please notice that perhaps some changes that were already made in Beta 2 are in this changelog, too. Notepad ++ only eliminates all unchanged lines, but because the new changelog introduced enumerations, it is possible that some lines were detected as changed, while it's not actually a change to the game itself. I tried to eliminate this manually, but there could be still some mistakes.
 
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