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MattyG

Attention is love.
15 Badges
Mar 23, 2003
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Here I would like to discuss changes to some of the current Random Events,
and to suggest addition events that may enrichen the experience.



First, I's like to tackle a few of the vanilla events that I have always
felt needed work.



1. Conquistador

Conquistadors are overpowered enough. The random ones also last 10 years.
There are already the colonial dynamism events that give a conquistador, and
which do not trigger before 1550, thankfully. I suggest we get rid of the
Conquistador events.



2. Unexpected Invention

Too simple and simply too good.


action_a = {
name = "OK"
command = { type = gainmanufactory which = -1 value = -1 }
}
}

Needs to costs at least a few ducats. Given that you can get manufacturies
well ahead of Infra level, doubly so. Here is the alternate


action_a = {
name = "Support this invention!"
command = { type = cash value = -500 }
command = { type = gainmanufactory which = -1 value = -1 }
}
action_b = {
name = "Private backers can support this"
command = { type = infra value = 500 }
command = { type = provincetax which = -1 value = 1 }
}
}

3. Forification Effort

Again, too cheap. And once there are costs, there needs to be an action_b.
Who is building all these free forts????


action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
}
}

Should become 200 ducats per fort at least, with scaled responses. Here for
one that builds 2 forts.


action_a = {
name = "OK"
command = { type = fortress which = -1 value = 1 }
command = { type = fortress which = -1 value = 1 }
command = { type = cash value = -400 }
}
action_b = {
name = "One should suffice"
command = { type = fortress which = -1 value = 1 }
command = { type = cash value = -200 }
action_c = {
name = "Let us consider other options"
command = { type = land value = 200 }
}
}

4. Deflation, Bank and Stock Exchange

All these events need to be scaled back in line with Excellent Year.
Deflation should be reduced to a -2 reduction (from -3 ). Bank to a -3
deduction (from -4). Stock Exchanges can raise inflation as well as remove
it, surely. I wouldn't mind removing the inflation reduction altogether, but
I's at least be happier with -1 ( from -2).



5. Trading Company Disaster

Pretty mild effects for the kind of event it represents.



action_a = {
name = "OK"
command = { type = trade value = -200 }
}
}

This kinds of events bankrupted people, drove them to suicide and created
more than just an effect on Trade tech.


action_a = {
name = "OK"
command = { type = trade value = -200 }
command = { type = inflation value = 1 }
command = { type = cash value = -50 } # Crown investments lost as well!
}
}

6. Monopoly Company Formed

Currently:

action_a = {
name = "OK"
command = { type = cash value = 50 }
}
}

Should give more than just a cash hit. If you are creating monopolies, there
need to be other effects.


action_a = {
name = "OK"
command = { type = cash value = 50 }
command = { type = domestic which = mercantilism value = 1 }
}
action_b = {
name = "Keep trade open to others"
command = { type = domestic which = mercantilism value = -1 }
}

And scaled accordingly.

7. Next, my all=time most despised ... Non-enforcement of Ordinances

action_a = {
name = "OK"
command = { type = domestic which = centralization value = -1 }
}
}

Desperately needs the following change ...

action_a = {
name = "OK"
command = { type = domestic which = centralization value = -1 }
}
action_b = {
name = "So enforce the bloody things!"
command = { type = cash value = -15 }
command = { type = revoltrisk which = 36 value = 1 }
}
}


8. Foreign Trade Competition Rises

Currently:


action_a = {
name = "EVENT_A33_A"
command = { type = domestic which = mercantilism value = 1 }
}
action_b = {
name = "EVENT_A33_B"
command = { type = domestic which = mercantilism value = -1 }
command = { type = trade value = -100 }
}
}

The actions are wrong. Trade tech should go up, not down, when you increase
competition. The effect should be revoltrisk increase when you do, due to
tougher times for some and resentment from the established elites.


action_a = {
name = "EVENT_A33_A"
command = { type = domestic which = mercantilism value = 1 }
command = { type = trade value = -100 }
}
action_b = {
name = "EVENT_A33_B"
command = { type = domestic which = mercantilism value = -1 }
command = { type = trade value = 200 }
command = { type = revoltrisk which = 24 value = 1 }
}
}


9. Plague

Currently all of the Plague events reduce population, as they should. But they also decrease Province MP and Province Tax. Thisis not appropriate. Province Tax is already going to be effected by the reduction in population, and any additional hit is suggesting the core value of the province has been effected. Ditto manpower. This already scaled to population. I would like to see the following. Instead


action_a = {
name = "OK"
command = { type = population which = -1 vale = -1500 }
command = { type = population which = -1 vale = -1000 }
command = { type = population which = -1 vale = -1000 }
command = { type = infra value = -200 }
command = { type = manpower value = -3 }
}

And adjusted accordingly for the size of the plague, with MP deductions tied to number of provinces hit, and infra being more intense for smaller countries.


10. Temporary Insanity of the Monarchy

Needs an option B


action_b = {
name = "Appoint a regent"
command = { type = DIP which = 48 value = -2 }
command = { type = ADM which = 48 value = -1 }
command = { type = MIL which = 48 value = -1 }
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = 1 }
}
}
 
Now, I'd like to turn to some of the Aberration events that I feel need
re-writing.



1. Currently, the Dramatic Currently revaluation is a little too ... um ... dramatic.

event = {
id = 19904
trigger = {
NOT = { infra = 5 }
year = 1600
atwar = no
domestic = { type = centralization value = 5 }
NOT = { countrysize = 30 }
}
random = yes
name = "Dramatic Currency Revaluation"
desc = "Concerned about spiralling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige."

action_a = {
name = "Heed this advice."
command = { type = vp value = -50 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 36 value = 12 }
command = { type = inflation value = -10 }
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
}
action_b = {
name = "Who cares about the economy?"
command = { type = inflation value = 1 }
command = { type = stability value = 1 }
}
}


event = {
id = 19905
trigger = {
NOT = { infra = 5 }
year = 1600
atwar = no
domestic = { type = centralization value = 5 }
countrysize = 30
}
random = yes
name = "Dramatic Currency Revaluation"
desc = "Concerned about spiralling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige."

action_a = {
name = "Heed this advice."
command = { type = vp value = -100 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 60 value = 12 }
command = { type = inflation value = -8 }
command = { type = domestic which = centralization value = 1 }
command = { type = stability value = -4 }
}
action_b = {
name = "Who cares about the economy?"
command = { type = inflation value = 1 }
command = { type = stability value = 1 }
}
}


The size of the inflation reduction is far too great, and I dislike the
action_b do nothing option, where neither effect makes much sense. Here are the suggested changes to the effects.


action_a = {
name = "Heed this advice."
command = { type = cash value = -100 } # gotta mint coins
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 36 value = 1 }
command = { type = revoltrisk which = 24 value = 1 }
command = { type = revoltrisk which = 12 value = 1 }
command = { type = inflation value = -2 }
command = { type = stability value = -1 }
command = { type = trade value = -300 }
command = { type = merchants value = -2 } # ditto
command = { type = infra value = 300 } # improvement to systems
command = { type = domestic which = centralization value = 1 }
}
action_b = {
name = "The economy is doing just fine"
command = { type = vp value = -1 }
}

And for size 30+ ...

action_a = {
name = "Heed this advice."
command = { type = cash value = -200 } # gotta mint more coins
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revoltrisk which = 36 value = 1 }
command = { type = revoltrisk which = 24 value = 1 }
command = { type = revoltrisk which = 12 value = 1 }
command = { type = inflation value = -2 }
command = { type = stability value = -1 }
command = { type = trade value = -600 }
command = { type = merchants value = -2 } # ditto
command = { type = infra value = 600 } # improvement to systems
command = { type = domestic which = centralization value = 1 }
}
action_b = {
name = "The economy is doing just fine"
command = { type = vp value = -1 }
}


2. Next, the roadbuilding event (which I have almost never seen come up).


event = {
id = 19906
trigger = {
domestic = { type = land value = 7 }
domestic = { type = innovative value = 6 }
infra = 4
NOT = { countrysize = 20 }
}
random = yes
name = "Road Building Project"
desc = "Periodically, merchants would request the governments to improve the quality and quantity of local roads. While costly, this would usually be a rewarding long-term investment."

action_a = {
name = "Let's invest in our infrastructure."
command = { type = cash value = -100 }
command = { type = provincetax which = -1 value = 1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = trade value = 300 }
command = { type = infra value = 300 }
}
action_b = {
name = "Just build a couple of key roads."
command = { type = cash value = -25 }
command = { type = provincetax which = -1 value = 1 }
command = { type = infra value = 50 }
command = { type = trade value = 50 }
}
}

Great idea, I guess, although I sometimes think players should always have these options, rather than wait for them. Anyway, lets roll with it. But the tax increases are unreasonable. I'd prefer it to read:

action_a = {
name = "Let's invest in our infrastructure."
command = { type = cash value = -100 }
command = { type = provincetax which = -1 value = 1 }
command = { type = trade value = 300 }
command = { type = infra value = 300 }
}
action_b = {
name = "Just build a couple of key roads."
command = { type = cash value = -25 }
command = { type = infra value = 50 }
command = { type = trade value = 50 }
}
}

And then scaled accordingly.

3. Then there's the Angry Military Leaders event.

event = {
id = 19951
trigger = {
OR = { infra = 4 trade = 4 }
NOT = { year = 1570 }
NOT = { OR = { land = 14 naval = 14 } }
countrysize = 5
NOT = { countrysize = 30 }
}
random = yes
name = "Military leaders are angry over Neglect"
desc = "Your country's policy of investing in the country's economy, trade, and infrastructure over and above your armed forces was not always popular. Over time, the discontent grew until you were confronted by an angry consortium of your premier generals and admirals."

action_a = {
name = "Placate them..."
command = { type = land value = 500 }
command = { type = naval value = 500 }
command = { type = cash value = -200 }
command = { type = infra value = -1000 }
command = { type = trade value = -1000 }
}
action_b = {
name = "Who cares about the military?"
command = { type = stability value = -3 }
command = { type = desertion which = -1 value = 5000 }
command = { type = revolt which = -1 }
command = { type = land value = -500 }
command = { type = naval value = -500 }
command = { type = domestic which = quality value = -1 }
}
}

I realise that the real intent of these events is to scale back
hyperteching. But I'd prefer to see another event help do that and ease the
intensity of this event off a little. Plus, the direct hits and increases
could be handled a little smoother.


action_a = {
name = "Placate them..."
command = { type = MIL which = 60 value = 2 }
command = { type = ADM which = 60 value = -3 }
command = { type = cash value = -200 }
command = { type = infra value = -500 }
command = { type = trade value = -500 }
}
action_b = {
name = "Who cares about the military?"
command = { type = desertion which = -1 value = 5000 }
command = { type = MIL which = 60 value = -1 }
command = { type = domestic which = quality value = -1 }
}
}

For me this helps acheive some of the goals of the original, without its
incongruous elements. Then scaled for intensity for country size, of course.
And different desertions for Naval powers.



4. Finally, there's the Decadence events.

event = {
id = 19963
trigger = {
OR = { infra = 5 trade = 5 }
countrysize = 5
NOT = { countrysize = 30 }
NOT = { year = 1570 }
atwar = no
}
random = yes
name = "Decadence"
desc = "In periods of prosperity and peace, while people were happy and secure, there was a tendency for them to gradually become less productive and lazier over time."
action_a = {
name = "Quiet, I'm sleeping."
command = { type = inflation value = 1 }
command = { type = trade value = -400 }
command = { type = infra value = -400 }
}
action_b = {
name = "Enact some reforms and wake them up a bit"
command = { type = stability value = -2 }
command = { type = revoltrisk which = 36 value = 4 }
}
}

I think that if you enact reforms serious enough to give a stab 2 hit and
revoltrisk 4 (!), you ought to get some benefit from it. PlusI would prefer
to see something else define the lack of productivity than +1 to inflation.


action_a = {
name = "Quiet, I'm sleeping."
command = { type = ADM which = 60 value = -1 }
command = { type = cash value = -50 }
command = { type = trade value = -400 }
command = { type = infra value = -400 }
}
action_b = {
name = "Enact some reforms and wake them up a bit"
command = { type = stability value = -1 }
command = { type = revoltrisk which = 36 value = 1 }
command = { type = ADM which = 36 value = 1 }
command = { type = cash value = -25 }
}
 

Lastly, here are some new random events.



1. To assist in combatting hyperteching, and for variety

name = "Corruption and Poor Standards"
desc = "In our rush to advance and develop the country we have made oversights and cut corners. Corrupt contractors and officials have added to the poor results that have set us back."
trigger = {
ai = no
OR = {
AND = {
year = 1500
infra = 4
}
AND = {
year = 1550
infra = 5
}
AND = {
year = 1600
infra = 6
}
AND = {
year = 1650
infra = 7
}
AND = {
year = 1700
infra = 8
}
AND = {
year = 1750
infra = 9
}
}

action_a = {
name = "Mistakes were made ..."
command = { type = infra value = -500 }
command = { type = losebuilding which = -1 value = -1 }
}
}


2. An event to reflect corruption in larger nations.

name = "Trouble in the Provinces"
desc = "Our appointed officials, a long way from the captial, have proven themselves to be less than effective in administration."
trigger = {
ai = no
OR = {
AND = {
NOT = {
domestic = { type = centralization value = 7 } }
size = 20
}
}
AND = {
NOT = {
domestic = { type = centralization value = 8 } }
size = 40
}
}
AND = {
NOT = {
domestic = { type = centralization value = 9 } }
size = 60
}
}
}
}

action_a = {
name = "The former governor has now met his fate"
command = { type = population which = -1 value = -1500 }
command = { type = provincetax which = -3 value = -1 }
command = { type = infra value = -500 }
command = { type = losebuilding which = -3 value = cityrights }
}
}


3. Another type of adbisor event to provide additional small inflation breaks.

name = "Conscientious Minister"
desc = "We have gained the services of an excellent minister with a rigurous devotion to duty. His methods, though, are bureaucratic."

action_a = {
name = "Retain him"
command = { type = inflation value = -1 }
command = { type = cash value = -25 }
command = { type = trade value = -300 }
command = { type = infra value = -300 }
}
action_b = {
name = "Chose a less zealous person"
command = { type = ADM which = 60 value = 1 }
command = { cash value = -50 }
}
}



4. Another anti-hyperteching event

name = "Success Breeds Complacency"
desc = "Having dominated the trade in our region, many of our merchants have lost the bite of competition and our economy is losing some of its dynamism."
trigger = {
NOT = { religion = pagan }
technology = latin
OR = {
AND = {
year = 1500
trade = 4
}
AND = {
year = 1550
trade = 5
}
AND = {
year = 1600
trade = 6
}
AND = {
year = 1650
trade = 7
}
AND = {
year = 1700
trade = 8
}
AND = {
year = 1750
trade = 9
}
}

action_a = {
name = "Our merchants rest on their laurels"
command = { type = trade value = -1000 }
command = { type = infra value = -200 }
command = { type = merchants value = -6 }
}
}

This event would then be adjusted for each tech group, and a parallel series of invents occur with the focus being on Infra, instead of Trade.


5. Conversely, there will be also tech catch-up events. Mostly the ai will get these because they are so bad at building up their techs.

name = "Competition forces Change"
desc = "The competitiveness of trade in our region is having beneficial effects on our merchants and trade systems."
trigger = {
NOT = { religion = pagan }
technology = latin
OR = {
AND = {
year = 1500
NOT = { trade = 3 }
}
AND = {
year = 1550
NOT = { trade = 4 }
}
AND = {
year = 1600
NOT = { trade = 5 }
}
AND = {
year = 1650
NOT = { trade = 6 }
}
AND = {
year = 1700
NOT = { trade = 7 }
}
AND = {
year = 1750
NOT = { trade = 8 }
}
}

action_a = {
name = "Excellent"
command = { type = trade value = 1000 }
command = { type = infra value = 200 }
}
}


Again, scaled for the different tech groups, with a matching set for Infra.


6. Finally, another nice Minister Event

name = "Talented Economist"
desc = "We have taken on a talented economist in the adminstration. Where should he be put to work?"
trigger = {
infra = 3
trade = 3
}

action_a = {
name = "Assign him to Customs and Trade"
command = { type = domestic which = mercantilism value - -1 }
command = { type = cash value = -25 }
command = { type = infra value = 100 }
command = { type = trade value = 500 }
command = { type = merchants value = 2 }
}
action_b = {
name = "Assign him to fiscal policy and taxation"
command = { type = inflation value = -1 }
command = { type = cash value = -25 }
command = { type = provincetax which = -1 value = 1 }
}
action_c = {
name = "Assign him to our finances"
command = { type = cash value = 150 }
}
 
Great work MattyG. particularly like the final Talented Economist event...

I would humbly suggest the following, used in work I am doing on Hansa. Some inflationary events, which are repeated every 40 years, with harder and harder trigger conditions. These could be rewritten for use as random events for all nations. Perhaps they could even be developed to replace the populist but ludicrous Exceptional Year! event....



Inflation

event = {
id = 200291
trigger = {
domestic = { type = centralization value = 6 }
domestic = { type = mercantilism value = 8 }
stability = 3
}
random = no
country = HSA
name = " Deflationary effects of sound economic policy "
desc = “Thanks to excellent fiscal policies and a controlled economy the inflation rate has fallen this year!."
style = 1
date = { day = 1 month = august year = 1450 }
offset = 60
deathdate = { day = 1 month = august year = 1452 }

action_a ={
name = "Excellent"
command = { type = inflation value = -1 }
}
}

event = {
id = 200292
trigger = {
NOT = {
domestic = { type = centralization value = 4 }
domestic = { type = mercantilism value = 6 }
stability = -1
}
}
random = no
country = HSA
name = " Deflationary effects of sound economic policy "
desc = “Thanks to poor fiscal policies and an economy we cannot control the inflation rate has risen this year."
style = 1
date = { day = 1 month = august year = 1450 }
offset = 60
deathdate = { day = 1 month = august year = 1452 }

action_a ={
name = "Errrggh"
command = { type = inflation value = +1 }
}
}
 
mikl,

Nice event ideas. Yes, I would like to see these replace the Excellent Year is, as you say, populist. But clumsy. And when it strikes when you are at Stability -1 and at war and your monarch is crap and etc etc etc, you have to wonder what is excellent about it.

I would like to keep Excellent Year, but give it the following additional triggers

trigger = {
stability = 2
atwar = no
}

In this way you can be rewarded for being peaceful and stable.

As for your events, the name in the second one needs to be changed. Also the triggering is not what you might be planning. Currently in the second event it would trigger if your Centralization is 0 - 3 (highly decentralized), your Mercantilism is 0 - 5 (you're a free trader) and stability is -2 or -3. I think the stability requirement might be a bit easy to avoid, make it -1 as well. I don't agree that Decentralized systems necessarily have more rampant inflation. I don't see why Free Trade would lead necessarily to inflation any more than Monopolism. The other way around, if anything. The problem is that the indicators of your policies cannot be assessed in the event structure. But I think that most would argue that low Mercantilism is more deservising of a better economy than high mercantilism. maybe not a better society, but a stronger economy.
 
MattyG said:
mikl,

Nice event ideas. Yes, I would like to see these replace the Excellent Year is, as you say, populist. But clumsy. And when it strikes when you are at Stability -1 and at war and your monarch is crap and etc etc etc, you have to wonder what is excellent about it.

I would like to keep Excellent Year, but give it the following additional triggers

trigger = {
stability = 2
atwar = no
}

In this way you can be rewarded for being peaceful and stable.

As for your events, the name in the second one needs to be changed. Also the triggering is not what you might be planning. Currently in the second event it would trigger if your Centralization is 0 - 3 (highly decentralized), your Mercantilism is 0 - 5 (you're a free trader) and stability is -2 or -3. I think the stability requirement might be a bit easy to avoid, make it -1 as well. I don't agree that Decentralized systems necessarily have more rampant inflation. I don't see why Free Trade would lead necessarily to inflation any more than Monopolism. The other way around, if anything. The problem is that the indicators of your policies cannot be assessed in the event structure. But I think that most would argue that low Mercantilism is more deservising of a better economy than high mercantilism. maybe not a better society, but a stronger economy.

Well ummm, maybe. Neither of us are economists, let alone historical economists. My assumption is that a centrally controlled society (Centralized, Mercantilist in EU2 terms) would have a greater control over the speed of the economy and inflation than a decentralized economy (Decentralized, Free Trade), particularly in an era when those national economies are barely understood, even if they existed.

In any case these parameters are sutitable for Hansa in my revised history, but are perhaps not suitable for a general "Inflation controlling" event.

IF we wanted to replace "Exceptional Year" (when has inflation ever gone down, and why would it go down when the economy is also producing enough to gift you 100 ducats!?!), then perhaps we could revise your "Talented Economist" event, which gives a player the choice of the money or the box. Maybe he could be Exceptional...



name = "Exceptional Economist"
desc = "We have taken on a talented economist in the adminstration. Where should he be put to work?"
trigger = {
infra = 3
stability = 1
trade = 3
}

action_a = {
name = "Assign him to Customs and Trade"
command = { type = domestic which = mercantilism value - -1 }
command = { type = cash value = -100 }
command = { type = infra value = 200 }
command = { type = trade value = 500 }
command = { type = inflation value = 1 }
}
action_b = {
name = "Assign him to fiscal policy and taxation"
command = { type = inflation value = -2 }
command = { type = cash value = -50 }
}
action_c = {
name = "Assign him to our finances"
command = { type = cash value = 100 }
command = { type = provincetax which = -1 value = 1 }
}
 
Merlen of Cornwall event is for the lack of a better term really really corny, and has spelling errors

"an tall man" ?

I think to balance it off there shoudl be an event that unless you know the relative velocities of coconut laden swallows, african or european, does not trully matter, although an african swallow, or more likely a pair be able to carry a cocconut o the british isles, never mind that african swallows are not migratory, well in any case,

unless the player does know the answer to this question then all his holdings should be inherited by Mali and the king consumed by the Monster of Aaaaaaaaaaaaaah.....

########################################################################
#
# Merlen of Cornwall
#
########################################################################
event = {

id = 20055
random = no
country = BRI
name = "Merlen of Cornwall"
desc = "While Brittany was experiencing their greatest era since the days of Lancelot over a millenia before, an tall man with a thin white beard and piercing dark eyes appeared on a ship from Cornwall. He showed a great deal of cunning and had extraordinarily qualities, so soon the king appointed him as a minister. After serving for twenty years, he was seen leaving the capital on a ship, heading out into the mist, towards the west."

date = { day = 1 month = january year = 1620 }
offset = 360
deathdate = { day = 1 month = january year = 1625 }

action_a ={
name = "An Excellent Minister!"
command = { type = DIP which = 4 value = 240 }
command = { type = ADM which = 4 value = 240 }
command = { type = MIL which = 4 value = 240 }
command = { type = stability value = 3 }
}
}

and it has no prerequisites

my stability is 3, im honorable own British Isles and east coast of France and the holdings of the Spanish empire and while this is a nice bonus it probably shoudl come if brittany is in the corner not having most of the cake. witha cherry on top
 
Tarakan,

This was very funny. It didn't really belong in this random event thread, but what the hell.

Are you saying you found an event in the Brittany file that is unbalanced? That's a pretty serious accusation. I'll look into it when I'm dismembering the Brittany file ....
 
mikl said:
Well ummm, maybe. Neither of us are economists, let alone historical economists. My assumption is that a centrally controlled society (Centralized, Mercantilist in EU2 terms) would have a greater control over the speed of the economy and inflation than a decentralized economy (Decentralized, Free Trade), particularly in an era when those national economies are barely understood, even if they existed.


}


mikl

Inflation isn't inflation, its EU2 Economics Inflation, which is a little different. It's an abstraction at best. Think of it more in terms the game's built-in punishment for printing money, to ensure that nice actions (printing money) have some consequences.

The thing is that managing your economy properly cannot be assessed by the game. Mercantilism doesn't mean good economic management, it means monopolies and restrictions and tariffs, all of which hold back economic development. They may have many social virtues, but they create inflation. Other things create inflation too, of course.

I think that the best indicators for economic management for your event would actually be Trade, Naval and Infra. They are the best of a very limited bunch.

These techs go up because you are investing in them and not printing money to go to war. So, if you set the triggers as dates and tech levels, you can assess performance a little closer than with something like how monopolistic the trade system is.

Trigger = {
OR = {
AND = {
trade = 3
naval = 8
}
AND = {
trade = 3
infra = 3
}
AND = {
infra = 3
naval = 8
}
}
NOT = { year = 1485 }
atwar = no
stability = 2
}

So as long as before 1485 the Hansa have at least two of Infra 3, Trade 3 and Naval 8 are not at war and have stability 2 or higher, then the event will trigger.

And then take out the inflation negative and replace it with something like revoltrisk reduction (happy, prosperous people) or make it the trigger for events that change culture. The Hansa have done so well that those Germans have seen the advantage of joining the League and becoming Hanseatic.

Maybe
 
I'd like to see a lot of random events to simulate natural disasters... particularly hurricanes and earthquakes, which were quite destructive to both native and European settlements in the Carribean and Pacific coastal regions... the problem is that there really aren't a lot of "temporary" effects we can use, other than slamming the province with a revolt risk to suppress income (and revolts would not necessarily be justified). Something to think about anyway....
 
Temporary tax value hit in the province to simulate disaster and population move to an alternate one
 
MattyG said:


Not Maybe, yes. A fine idea. I will also retain Free Trade as a trigger, because I still think it makes sense, and also because I want to make the Hansa 'pay' a little for sending the Slider to Free Trade too quickly.

I also need something for a Hanseatic player with the slider too far towards "Centralization", since I suspect the in-game revolt risk increase isn't a panelty enough for the Tax and Production benefits, with a nation as expansive and as far-flung as Hansa could get. But that's for another Thread.

Thanks for the input.
 
There *isn't* a mechanism for a temporary tax value hit, though, except for revolt risk. Since you can't have one random event trigger others...
 
MattyG,

I agree with your proposals by and large, although I have a couple of comments.

The trade company collapse event gives a +1 inflation without any recourse, even corruption gives you a chance to not take the inflation hit by a loss of ducats and stability, could there be an option b?

Also, the non-enforcement of ordinances 'b' option and dramatic currency revaluation 'a' option only give a +1 revolt risk, that's pretty minor. What about +3 RR? Also, the non-enforcement 'b' option has a -15 to cash, is this a typo or is that the intended amount?
 
nlilith said:
MattyG,

I agree with your proposals by and large, although I have a couple of comments.

The trade company collapse event gives a +1 inflation without any recourse, even corruption gives you a chance to not take the inflation hit by a loss of ducats and stability, could there be an option b?

Also, the non-enforcement of ordinances 'b' option and dramatic currency revaluation 'a' option only give a +1 revolt risk, that's pretty minor. What about +3 RR? Also, the non-enforcement 'b' option has a -15 to cash, is this a typo or is that the intended amount?

nlilith,

The -15 ducats was the intended amount. I don't think every action should costs fortune. Getting administrators to do their work shouldn't cost you a lots of extra ducats. And -15 in the first 40 years of the game could force a loan on most countries.

I will think up an option b for the trade company collapses, but it would need to be harsh. Events like that caused widespread economic panic and they were laergely outside of the governments control.

I will increase the RR as you suggest.

Thanks for the feedback.

MattyG