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Oct 23, 2019
10
2
I think there should be a fat revamp to the way war was waged in ck2. Like for exemple, adding the chevauchées would be key point in making war more interesting: siege vehicles could also be a thing (and I'm not talking about a set timer preventing your from assaulting a fort), although tricky to manage.
Obviously, there's the question of troop management, which even if we know that troop composition has been changed to an unknow degree (all we know is that we will have peasants, men-at-arms, and knights), we still don't know of the Ay fighting really works: I sincerely hope that it's not like in ck2 where fatter stacks almost always meant victory (against AI at least).

You guys got any more ideas?
 
I still want them to keep the random aspect for commander tactics. Especially now that you can more effectively determine what kind of troop compositions you have. They just need to make an effort to ensure that there is no "perfect tactic" where everyone stacks archers, pikemen, ect. The tactics system should reward having a more diverse army with cultural elite units; not reward you for only having your cultural retinues.

Every army should have an overall General, then each wing has an officer, the general can command a wing as well for even more moral bonuses to that wing. The general makes general tactics like Advance, Fall Back, Retreat, Hold, ect. which gives a pool of tactics the officers can pull from. If the General orders an advance, you don't have to worry about some guy trying to skirmish, but he might instead order a reckless charge.