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Landwalker

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Aug 11, 2008
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Changing a Character's Starting Gold/Prestige/Piety (Now with other questions)

A pretty straightforward question that I haven't been able to find the answer to on my own: How do I edit the a character's starting gold, prestige, and piety at the beginning of a scenario? I've tried checking Llywelyn's "character editing" semi-tutorial in the AAR section but don't actually know which file he's using, and I haven't had any luck with the ..._scenario_characters files providing the relevant information. A little help?

Cheers.
 
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You can edit those values in XXXX_scenario_characters.inc, where XXXX stands for the year of the scenario.

f.e. if you want to edit the values of William the Conquerer in the 1066 scenario, you open the 1066_scenario_characters.inc.

Then you search for William, his character-entry looks like this, his starting values are

Gold = 250
Prestige = 100
Piety = 100

Code:
character = {
	id = { type = 10 id = 140 }
	name = "William"
	gender = male
	dynasty = { type = 12 id =752 }
	father = { type = 10 id = 252 }
	mother = { type = 10 id = 41001 }
	country = ENGL
	religion = catholic
	culture = norman
	[COLOR="Lime"]score = { gold = 250 prestige = 100 piety = 100 }[/COLOR]
	birthdate = { year = 1027 month = october day = 14 }
	deathdate = { year = 1087 month = september day = 9 }
	dna = "07250701023982"
	attributes = {
		martial = 7
		diplomacy = 6
		intrigue = 4
		stewardship = 6
		health = 8
		fertility = 6
	}
	traits = {
		cruel = yes
		energetic = yes
		just = yes
		proud = yes
		sceptical = yes
		suspicious = yes
		valorous = yes
		wise = yes
		bastard = yes
		brilliant_strategist = yes
	}
}

You can change these values to anything you like and then save the file as a .inc file. You do that by chosing the option 'save as' and then put the file name between " " so it looks like this "1066_scenario_characters.inc"
 
Ah, I see. One of the problems I had was that the particular character (Odo de Conteville, the Count of Kent) didn't have a "score =" line (which caused me to just glaze over it when I looked at other landed characters), so I suppose I should add that in. I reckon 25 Gold / 100 Prestige / 100 Piety is appropriate, although the relative wealth of Kent might make it more appropriate to give Odo 50 gold (putting him on par with the Count of Norfolk).

Thanks for the help.

Cheers.
 
Now I've run into another puzzling situation: At the start of the scenario, the Count of Norfolk is paying 0.2 gold per month in church donations (slider at 50%). The Count of Kent is paying eleven times that (slider still at 50%), and as a result is running quite the negative budget.

Why is this? What determines how much church donations "cost", and is there any way to get this more under control? Is the presence of a large church in Kent requiring Odo to pay a whopping eleven times the church donations being paid by the financially-similar Count of Norfolk, or is there something else going on?

Cheers.
 
A pretty straightforward question that I haven't been able to find the answer to on my own: How do I edit the a character's starting gold, prestige, and piety at the beginning of a scenario? I've tried checking Llywelyn's "character editing" semi-tutorial in the AAR section but don't actually know which file he's using, and I haven't had any luck with the ..._scenario_characters files providing the relevant information. A little help?

Cheers.

Sorry about that. I'm doing the first bit in character just to make it more of an AAR, but by "ledger for this year" I meant the save file. It's usually easier to edit than the separate scenario files. The score = line is in the image. Let me know if it's not loading.
 
Oh, no, the "score =" line (and the image) shows up fine in your AAR. I just didn't know what the actual file was, and in any case I would rather fix the problem "in perpetuity" than have to go back in and change something for each game / save game.

Now if only I could figure out why all of Odo's money is being funneled away to the priests, Kent would be good to go.

Cheers.
 
Oh, no, the "score =" line (and the image) shows up fine in your AAR. I just didn't know what the actual file was, and in any case I would rather fix the problem "in perpetuity" than have to go back in and change something for each game / save game.

Now if only I could figure out why all of Odo's money is being funneled away to the priests, Kent would be good to go.

Cheers.
Papal supremacy law?
 
He will pay more because of the larger church, but I'll wait for Veld to comment on why it's 11x. That sounds a little steep.
 
He will pay more because of the larger church, but I'll wait for Veld to comment on why it's 11x. That sounds a little steep.

Indeed. I did a comparison between the Stamford Bridge scenario, the Hastings scenario, and the Hundred Years War scenario (the only other scenario in which there are counts of Kent and Norfolk). The same problem (11x church donations) occurs in Hastings, but in the Hundred Years War both counts pay 5.4 gold in church donations, and both have a Domed Church in their county.

But, yeah, going from 0.2 donations with no church to 2.2 donations with a level-2 church seems... steep.

Cheers.
 
No need to PM me :)

I have no idea yet, what is causing this. I will have to do some trials myself.

EDIT
I did a test

It seems indeed to be related to the church/large church which exists in Kent. Since I have Sussex the same advancements and improvements as Kent And then the church-donations of Sussex increased from 0.2 to 2.3

This is probably hardcoded, since I haven't found any file that allows you to edit this data.
 
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Oh well, thanks for the info Veld. It seems like a pretty severe penalty, but it's good to at least know what's going on with it now. Thanks again Veld -- I know nothing about modding and almost as little about reading the game files, so I wasn't sure whether or not it might be the kind of thing that could have shown up there to begin with.

Cheers.