I'm trying to modify an event that fires when a character has a trait and the ruler has the opposite trait but it wasn't firing, so I removed the ruler part and just did a test run with a trait I know a character in my country has and mtth of one day and its still not firing in fact the only character events I can seem to get to work are the ones that directly control the ruler.
so now I'm thinking WTF is this normal or am I being stupid here.
Even vanilla character events don't seem to work properly, when I fire them manually they act on the ruler and not the charactor they're supposed to.
Can someone please enlighten me on where I must be going wrong because I'm pulling my hair out and getting nowhere:wacko:
edit-- Heres how the code stands so far, obviously some details will be changed but ATM iff I got it to fire at all it would be a bonus. I've substituted guileless for sarcastic so it should fire from a rome start
so now I'm thinking WTF is this normal or am I being stupid here.
Even vanilla character events don't seem to work properly, when I fire them manually they act on the ruler and not the charactor they're supposed to.
Can someone please enlighten me on where I must be going wrong because I'm pulling my hair out and getting nowhere:wacko:
edit-- Heres how the code stands so far, obviously some details will be changed but ATM iff I got it to fire at all it would be a bonus. I've substituted guileless for sarcastic so it should fire from a rome start
Code:
character_event = {
id = 1234566
trigger = {
traits = sarcastic
country = {
ruler = {
traits = crafty
}
}
}
mean_time_to_happen = {
days = 1
}
title = "Difference of opinion"
desc = "$CHARACTERNAME$ thinks $SUBJECT$ ruler is an asshole"
option = {
name = "to do"
}
}
Last edited: