Q: What in the world is this?
A: My first HoI3 AAR, in which I will catalog the major events of the war and also bits of the irrelevancy that is Haiti.
Q: Technical nonsense, already?
A: TFH, HPP mod v. 3.3.3.
Q: What kind of moron would be possessed to play as Haiti?
A: Only the finest kind!
. In all seriousness I'm quite a noob to the game, and not very knowledgeable about WWII in general compared to many in the community, and want to learn more from the 'bottom up'. I become more engaged with things when I write about them, so I figured -- why not put it up here? I split the initial HPP nations into categories based on starting base IC. There are 88 nations in all. About 5% both by number and IC are puppets, which don't interest me. Undeveloped nations(less than 10 IC in the mod) are the next step up, 25 of them, over a quarter of the total number but only a little under 7% of the IC as we are dealing with the crap of the crap here. Haiti is a pretty average nation as they go, some are worse and some are better with a couple even having the potential to become developed nations if they play their cards right(i.e., Uruguay). Anyway, the goal is to move up to a somewhat more powerful nation with each playthrough, hopefully becoming considerably less incompetent and more experienced with the game by the time I reach the majors severals playthroughs from now. There will also be more detail as a matter of course in future AARs, since with a nation like Haiti there simply isn't all that much to do.
Q: Why should I read this?
A: Quite possibly you shouldn't. There are probably better things for you to do with your time. However I do thank in advance everyone who bothers to read my journey from Greater Suckdom to Slightly Less Great Suckdom, and hopefully I'll learn from the community along the way. There's quite a lot of things that can happen in HPP, which is one of the reasons I've chosen it as my mod of choice. Seeing how the war plays out from a near-outsider POV may be of interest to some along with Haiti's aims.
Q: What goals do you have?
A: I'll let the developments of the timeframe determine those organically, I don't preset them.
Q: What style of AAR should we expect?
A: I always play games realistically. This means no gamey stuff like, for example, those I've read about people deleting their entire army for modernization at game start as China or going on a nation-grabbing rampage as Poland to improve their starting position to survive the German invasion. This isn't meant to criticize those who like those kinds of stories, but I take the approach of 'what would I really do if in this position?'. That means knowing what was known at the time, i.e. as the game presents it, not using 20-20 historical hindsight. If I ever play as China, for example, I will play with the fact of tension with Japan but not knowing when/if something like the Marco Polo incident is going to happen. etc. You can also expect somewhat less screenshots and somewhat more writing about events than it seems is normal in this community.
Read at your own risk. You have been warned
.
Up next, I'll take a look at Haiti's situation as 1936 dawns.
A: My first HoI3 AAR, in which I will catalog the major events of the war and also bits of the irrelevancy that is Haiti.
Q: Technical nonsense, already?
A: TFH, HPP mod v. 3.3.3.
Q: What kind of moron would be possessed to play as Haiti?
A: Only the finest kind!
Q: Why should I read this?
A: Quite possibly you shouldn't. There are probably better things for you to do with your time. However I do thank in advance everyone who bothers to read my journey from Greater Suckdom to Slightly Less Great Suckdom, and hopefully I'll learn from the community along the way. There's quite a lot of things that can happen in HPP, which is one of the reasons I've chosen it as my mod of choice. Seeing how the war plays out from a near-outsider POV may be of interest to some along with Haiti's aims.
Q: What goals do you have?
A: I'll let the developments of the timeframe determine those organically, I don't preset them.
Q: What style of AAR should we expect?
A: I always play games realistically. This means no gamey stuff like, for example, those I've read about people deleting their entire army for modernization at game start as China or going on a nation-grabbing rampage as Poland to improve their starting position to survive the German invasion. This isn't meant to criticize those who like those kinds of stories, but I take the approach of 'what would I really do if in this position?'. That means knowing what was known at the time, i.e. as the game presents it, not using 20-20 historical hindsight. If I ever play as China, for example, I will play with the fact of tension with Japan but not knowing when/if something like the Marco Polo incident is going to happen. etc. You can also expect somewhat less screenshots and somewhat more writing about events than it seems is normal in this community.
Read at your own risk. You have been warned
Up next, I'll take a look at Haiti's situation as 1936 dawns.