I’ve had an idea for a civic for a while, and I think that this could be a neat addition to the game.
Mass consumerism would be a living standard based civic not unlike Shared Burdens (Ironically) or oppressive autocracy.
I would require your empire both NOT be fanatically authoritarian, and NOT be Imperial. (Additionally not have pleasure seekers or shared burdens etc.)
Here’s my pretty rudimentary idea for what it would do:
-Forces living standard: Mass consumerism
-Home planet starts with consumer goods factory
-Official leader capacity +1
-War exhaustion gain +15%
-Trade value from jobs +5%
Mass consumerism living standard:
Leaders:
1.25 CG +10 Happiness
Specialists:
1 CG +5 Happiness
Workers:
.75 CG +5 Happiness
You may be thinking one of a few things; either that the living standard sounds awful or that It’s too similar to Shared burdens/Pleasure seekers.
And I’d like to state my case:
The purpose of shared burdens is to be the most economical way to make your population generally happy, without having to spend all of the CGs on Utopian abundance. The purpose of Mass Consumerism is not that, as it is very expensive relative to Shared Burdens.
Additionally, Pleasure seekers is a way to make your population VERY happy, without having to be egalitarian, with the problem of its massive cost. Mass consumerism doesn’t attempt to fill this either, because of its very lackluster happiness bonus (Only +5 to workers relative to decent conditions)
The purpose of Mass Consumerism is trade value.
The trade value from living standards from mass consumerism should be very high, maybe even double what you get from Decent Conditions to justify its civic slot.
I’m very interested in your thoughts and refinements before I officially suggest this.
Mass consumerism would be a living standard based civic not unlike Shared Burdens (Ironically) or oppressive autocracy.
I would require your empire both NOT be fanatically authoritarian, and NOT be Imperial. (Additionally not have pleasure seekers or shared burdens etc.)
Here’s my pretty rudimentary idea for what it would do:
-Forces living standard: Mass consumerism
-Home planet starts with consumer goods factory
-Official leader capacity +1
-War exhaustion gain +15%
-Trade value from jobs +5%
Mass consumerism living standard:
Leaders:
1.25 CG +10 Happiness
Specialists:
1 CG +5 Happiness
Workers:
.75 CG +5 Happiness
You may be thinking one of a few things; either that the living standard sounds awful or that It’s too similar to Shared burdens/Pleasure seekers.
And I’d like to state my case:
The purpose of shared burdens is to be the most economical way to make your population generally happy, without having to spend all of the CGs on Utopian abundance. The purpose of Mass Consumerism is not that, as it is very expensive relative to Shared Burdens.
Additionally, Pleasure seekers is a way to make your population VERY happy, without having to be egalitarian, with the problem of its massive cost. Mass consumerism doesn’t attempt to fill this either, because of its very lackluster happiness bonus (Only +5 to workers relative to decent conditions)
The purpose of Mass Consumerism is trade value.
The trade value from living standards from mass consumerism should be very high, maybe even double what you get from Decent Conditions to justify its civic slot.
I’m very interested in your thoughts and refinements before I officially suggest this.
- 3
- 1
- 1