Is it possible to trigger a civil war from an event?
I'd like to make one ... at least one.
Just one small, little, tiny civil war.
I'd like to make one ... at least one.
Just one small, little, tiny civil war.
KaRei said:Is it possible to trigger a civil war from an event?
I'd like to make one ... at least one.
Just one small, little, tiny civil war.![]()
If you force a nation to be at negative stability for a long time, it might be effective. Such as:Wari Bana said:must say i'm longing for exactly that in a mymap AAR, couldn't you massively add stability hits extra RR, or would that not be sufficient?
#Civil war event
event = {
id = 1
trigger = {
stability = 0
}
random = no
country = SUX
name = "stop this"
desc = "yeye"
#-#oh noes
action_a = {
name = "meh"
command = { type = stability value = -1 }
}
}
I forgot about BB wars... Many revolts can be the solution then but Therion's idea could be a good one too.KaRei said:Increasing BB will cause BB wars as well. I think, I'll just place there many revolts.
No, reducing stability doesn't cause revolts anymore in 1.09.KaRei said:Reducing stability when it's already at -3 causes revolt, right? So command for stability -20 can cause (at stab +3) a drop of stability by 6 points and 14 random revolts, right?
No.KaRei said:Ok, last question - is there a possibility to cause a revolt in a random province EXCEPT the capital?