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KaRei said:
Is it possible to trigger a civil war from an event?

I'd like to make one ... at least one.
Just one small, little, tiny civil war. :)

must say i'm longing for exactly that in a mymap AAR, couldn't you massively add stability hits extra RR, or would that not be sufficient?
 
Wari Bana said:
must say i'm longing for exactly that in a mymap AAR, couldn't you massively add stability hits extra RR, or would that not be sufficient?
If you force a nation to be at negative stability for a long time, it might be effective. Such as:

Code:
#Civil war event
event = {
	id = 1
        trigger = {
		stability = 0
	}
	random = no
        country = SUX
	name = "stop this"
	desc = "yeye"
	#-#oh noes

	action_a = {
		name = "meh"
		command = { type = stability value = -1 }
	}
}
 
Just create an event with added BB over the limit for the country and lowered stab (under +1) while country is not at war and wait for the beginning of next month...

Of course, you can then add another event to go back to previous values for BB and stab but you can't know if Civil War has begun or not.

And you can force stab under +1 in between with such event as in post above.
 
Increasing BB will cause BB wars as well. I think, I'll just place there many revolts.

Reducing stability when it's already at -3 causes revolt, right? So command for stability -20 can cause (at stab +3) a drop of stability by 6 points and 14 random revolts, right?

Ok, last question - is there a possibility to cause a revolt in a random province EXCEPT the capital?
 
If you're planning to simulate Caesar's civil war, it would be easier to grant independence to one faction in the same way the French Wars of Religion or Hussite Wars are handled in AGCEEP.
 
KaRei said:
Increasing BB will cause BB wars as well. I think, I'll just place there many revolts.
I forgot about BB wars... Many revolts can be the solution then but Therion's idea could be a good one too.

KaRei said:
Reducing stability when it's already at -3 causes revolt, right? So command for stability -20 can cause (at stab +3) a drop of stability by 6 points and 14 random revolts, right?
No, reducing stability doesn't cause revolts anymore in 1.09.

KaRei said:
Ok, last question - is there a possibility to cause a revolt in a random province EXCEPT the capital?
No.
 
I was thinking about the releasing of the revolting countries, but there should be then 5 factions or how many and the unification would be then... hard to keep, I think.
Ok, I'll give it a try if I have these in the country list. ^__^

Thanks, people :cool: