Preface: long time ago @religiousphanatic showed us how beneficial a good civil war could be, and this weekend on the Invictus Mod, @Edgar Harford also showed how civil wars help keep characters loyal with a minimum cost. IMHO, by focusing all the power base to heads of families in order to provoke civil wars for the casual player, PDS has made it too easy for the experienced player to play out the heads of families and abuse the mechanic of civil wars to reset loyalties across the board.
Observation: When a civil war is won the player gets a character loyalty boost and province loyalty boost.
Suggestion: Instead of a reset on loyalty, winning a civil war should give a stability boost and legitimacy gain for monarchies or party support in republics.
Objective:
Civil wars do not change the loyalty of provinces or characters. This way, after a civil war your rebellious provinces and characters will still be angry with you, forcing the player to take other decisions to tackle this problem on the long run instead of using civil wars to reset their loyalty.
Observation: When a civil war is won the player gets a character loyalty boost and province loyalty boost.
Suggestion: Instead of a reset on loyalty, winning a civil war should give a stability boost and legitimacy gain for monarchies or party support in republics.
Objective:
Civil wars do not change the loyalty of provinces or characters. This way, after a civil war your rebellious provinces and characters will still be angry with you, forcing the player to take other decisions to tackle this problem on the long run instead of using civil wars to reset their loyalty.
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